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RUST ANALYTICS
LIVE39,096PLY11,467SRV
QUOTE 208.73.203.30:7781 Online checked 11m ago

[GNG] Development Server | Staging & Plugin Testing

moddedoxide
Players · last
0/ 70
+024h
0% full
7-day avg 0 peak 2
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join Website

Key statistics

the figures behind the quote
Players now
0/ 70
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 2
Rank
#8,826
top 40%
Rank · 7d ago
#5,811
3015 places down
Last wipe
14d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
8
player hours, last seven days
Map
3000
Procedural Map · seed 1337
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
0123403:0012:0021:0007:0016:0001:00

Hourly average and peak, UTC.

Server performance

010020030040003:0012:0021:0007:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 40% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
3
players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 11 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 30 Sep, 18:35 UTC14d ago 3 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 129 on average0/300−21−100.0%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 109 on average13/225−9−40.5%
3МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average88/100−3−3.2%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 88 on average3/1000−2−41.0%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average0/1000−1
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 73 on average6/700−4−41.5%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on [GNG] Development Server | Staging & Plugin Testing?

The name of [GNG] Development Server | Staging & Plugin Testing carries no gather rate. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Oxide. The server has VAC, Valve's anti-cheat, switched on.

What is the current map on [GNG] Development Server | Staging & Plugin Testing?

[GNG] Development Server | Staging & Plugin Testing uses a procedural map of size 3,000 with seed 1337, generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.

Player Count

Where does [GNG] Development Server | Staging & Plugin Testing sit in the rankings?

In the top 40% of all ranked servers, [GNG] Development Server | Staging & Plugin Testing is #8,826 on player hours over the last seven days.

How full is [GNG] Development Server | Staging & Plugin Testing?

0 of 70 slots on [GNG] Development Server | Staging & Plugin Testing are filled right now. Average players over seven days: 0; peak: 2.

Wipe Cycle

What happens on wipe day at [GNG] Development Server | Staging & Plugin Testing?

The average peak across its recent wipes is 3 players. On the latest wipe, 11 hours after the wipe, the crowd peaked.

How often does [GNG] Development Server | Staging & Plugin Testing wipe?

There are too few wipes on record for [GNG] Development Server | Staging & Plugin Testing to reveal its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. This world has been running for 14 days 7 hours.

Server Overview

What is the location of [GNG] Development Server | Staging & Plugin Testing?

For [GNG] Development Server | Staging & Plugin Testing, no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 208.73.203.30:7781.

Is [GNG] Development Server | Staging & Plugin Testing performing well?

Average server fps for the last 48 hours is 197; the floor was 175. 47,227 entities is the maximum carried: buildings, deployables and everything else. The memory ceiling reached 4,230 MB. Low fps and growing entities are the source of felt lag.

[GNG] Development Server | Staging & Plugin Testing runs which version of Rust?

The version in use at [GNG] Development Server | Staging & Plugin Testing: Rust network protocol 2634 and build 166406, on Windows. The protocol has to match for you to join, and Steam applies that update.

Is [GNG] Development Server | Staging & Plugin Testing up, and how consistent is its uptime?

[GNG] Development Server | Staging & Plugin Testing is up. It is taking players now. Its own uptime figure dates the last restart to roughly 14 days 6 hours ago. 7 full days have passed with 100% uptime, 168 of 168 hours. First sighting by Rust Analytics: 13 September 2026.

Tags and Rankings

How should you interpret the tags on [GNG] Development Server | Staging & Plugin Testing?

These tags are published by [GNG] Development Server | Staging & Plugin Testing and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp70 (Max players): It holds 70 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs166406 (Build): It runs build 166406; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): No region code has been set; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): The Modded listing applies: plugins or settings change play. The top of this page and the tags both show its players now, its queue and when its world was made.

Where does [GNG] Development Server | Staging & Plugin Testing show up in Rust Analytics lists and filters?

On Rust Analytics, [GNG] Development Server | Staging & Plugin Testing matches these lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Joining the Server

How can I connect to [GNG] Development Server | Staging & Plugin Testing?

Type client.connect 208.73.203.30:7781 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you. You can reach its website at https://www.greatnorthgaming.com.

Server tags

what each one means

Published as mp70,ptrak,$r?,v2634,gmrust,cs166406,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp70
Max players It holds 70 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs166406
Build It runs build 166406.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) is in use.
^z
Modded The Modded listing applies: plugins or settings change play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.