[US] Capybara Land | Custom NPCs
Key statistics
the figures behind the quote- Players now
- 0/ 128 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak 1
- Rank
- #15,606 top 70% · #1507 in NA
- Rank · 7d ago
- #16,636 ▲1030 places up
- Last wipe
- 10d ago monthly schedule
- Next wipe
- 22d 4h Thu 5 Nov, 19:00 UTC FW
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- 4800 Procedural Map · seed 1342356771
- First seen
- 13 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes only- usual gap
- 18.6 days between real wipes
- wipe-day peak
- 0 players, last three wipes
Coming wipes
- 22d 4hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 21:24 UTC10d ago | 1 | – | running | 0 |
| Tue 15 Sep, 07:23 UTC29d ago | 0 | – | 18.6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | [NA] Willjum's Casual Solo/Duo MonthlyNA · groups of 8+ · monthly · 51 on average | 17/175 | ▼−6−24.4% | |
| 2 | Hempville 420 No Kos Low Decay / Limited PvPNA · groups of 8+ · monthly · 18 on average | 11/90 | ▲+5+94.1% | |
| 3 | Made in Quebec & France! QC FR EN (Website 9 Languages)NA · groups of 8+ · monthly · 5 on average | 3/1000 | ▼−2−40.0% | |
| 4 | Apocrypha-Linux | PvE | PvPNA · groups of 20+ · monthly · 3 on average | 1/50 | ▪+0 | |
| 5 | [US] Busy Adults PVP BY Chil-AXX |NA · groups of 8+ · monthly · 3 on average | 2/50 | ▼−1−35.1% | |
| 6 | [US] Exile PvE | Noob Friendly | Raidable Bases | Skill Tree | NA · groups of 8+ · monthly · 2 on average | 2/50 | ▲+1+84.6% |
Quick answers
from the figures on this pageMap and Rules
What settings and rules are in place on [US] Capybara Land | Custom NPCs?
The name of [US] Capybara Land | Custom NPCs carries no gather rate. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. Modded is its category in the server browser; plugins or settings modify the game. Plugin count: Oxide. Vanilla is its own label: rust as Facepunch ships it: rates, kits and rules unchanged. VAC is active.
Which map is played on [US] Capybara Land | Custom NPCs?
A procedural map of size 4,800 with seed 1342356771 runs on [US] Capybara Land | Custom NPCs, created by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.
Player Count
What is the rank of [US] Capybara Land | Custom NPCs?
In the top 70% of all ranked servers, [US] Capybara Land | Custom NPCs is #15,606 on player hours over the last seven days and #1,507 in North America.
What is the population on [US] Capybara Land | Custom NPCs?
On [US] Capybara Land | Custom NPCs, 0 players are in now, out of 128 slots. The seven-day average is 0 players, with a peak of 1.
Wipe Cycle
What happens on wipe day at [US] Capybara Land | Custom NPCs?
Recent wipes at this server drew an average peak of 0 players. On the latest wipe, 2 hours after the wipe, the crowd peaked.
When does [US] Capybara Land | Custom NPCs schedule its wipes?
A single monthly wipe is what [US] Capybara Land | Custom NPCs runs: the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes at that time. Its world now is 10 days 16 hours old. Its tags list a wipe each month.
Server Overview
What is the server location for [US] Capybara Land | Custom NPCs?
With the NA tag, [US] Capybara Land | Custom NPCs lists itself in North America. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 209.159.156.50:28015 is its address.
Is [US] Capybara Land | Custom NPCs performing well?
Average server fps for the last 48 hours is 211; the floor was 190. At its peak it held 129,213 entities: buildings, deployables and the rest of the world. The memory ceiling reached 5,429 MB. Low fps and growing entities are the source of felt lag.
[US] Capybara Land | Custom NPCs runs which version of Rust?
The version in use at [US] Capybara Land | Custom NPCs: Rust network protocol 2634 and build 166652, on Linux. Your game needs the same protocol to get in; Steam takes care of the update.
What is the uptime and reliability of [US] Capybara Land | Custom NPCs?
[US] Capybara Land | Custom NPCs is up. It is taking players now. The reported uptime puts its last restart at about 10 days 15 hours ago. 100% is its uptime for the last 7 full days, 168 of 168 hours. 13 September 2026 is when Rust Analytics first saw it.
Tags & Filters
What is the meaning of the tags on [US] Capybara Land | Custom NPCs?
These tags are published by [US] Capybara Land | Custom NPCs and read by the game's server browser: gmvanilla (Game mode): Vanilla survival is the mode; mp128 (Max players): Capacity: 128 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): To join, your game needs protocol 2634; cs166652 (Build): It runs build 166652; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): No region code has been set; ^m (Monthly): A single wipe each month, alongside Facepunch's force wipe; ^v (Vanilla): Rust as Facepunch ships it: rates, kits and rules unchanged; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay; NA (North America): The server browser files it under North America. The top of this page and the tags both show its players now, its queue and when its world was made.
Where does [US] Capybara Land | Custom NPCs show up in Rust Analytics lists and filters?
The following Rust Analytics lists feature [US] Capybara Land | Custom NPCs: Modded Rust servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Joining the Server
What is the process to join [US] Capybara Land | Custom NPCs?
Type client.connect 209.159.156.50:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you. You can visit its website at https://www.qcgames.org/fr/accueil/.
Server tags
what each one meansPublished as mp128,ptrak,$r?,v2634,^m,^v,NA,gmvanilla,cs166652,ts8,^o^z
Game
gmvanilla
mp128
ts8
v2634
cs166652
ptrak
$r?
Wipe schedule
^m
Difficulty
^v
Mods and access
^o
^z
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
