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RUST ANALYTICS
LIVE74,165PLY11,642SRV
QUOTE 209.159.156.50:28015 Online NA checked 14m ago

[US] Capybara Land | Custom NPCs

monthly wipes vanillamoddedoxide
Players · last
0/ 128
+024h
0% full
7-day avg 0 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join Website

Key statistics

the figures behind the quote
Players now
0/ 128
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 1
Rank
#15,606
top 70% · #1507 in NA
Rank · 7d ago
#16,636
1030 places up
Last wipe
10d ago
monthly schedule
Next wipe
22d 4h
Thu 5 Nov, 19:00 UTC FW
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
4800
Procedural Map · seed 1342356771
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
0123415:0000:0009:0019:0004:0013:00

Hourly average and peak, UTC.

Server performance

010020030040015:0000:0009:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 70% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only
Next wipeThursday 5 November, 19:00 UTCin 22d 4h

The force wipe · high confidence

usual gap
18.6 days
between real wipes
wipe-day peak
0
players, last three wipes

Coming wipes

  1. 22d 4hThu 5 Nov, 19:00 UTCFW

The first 48 hours of its last wipes

Sat 3 OctTue 15 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 21:24 UTC10d ago 1 – running 0
Tue 15 Sep, 07:23 UTC29d ago 0 – 18.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1[NA] Willjum's Casual Solo/Duo MonthlyNA · groups of 8+ · monthly · 51 on average17/175−6−24.4%
2Hempville 420 No Kos Low Decay / Limited PvPNA · groups of 8+ · monthly · 18 on average11/90+5+94.1%
3Made in Quebec & France! QC FR EN (Website 9 Languages)NA · groups of 8+ · monthly · 5 on average3/1000−2−40.0%
4Apocrypha-Linux | PvE | PvPNA · groups of 20+ · monthly · 3 on average1/50+0
5[US] Busy Adults PVP BY Chil-AXX |NA · groups of 8+ · monthly · 3 on average2/50−1−35.1%
6[US] Exile PvE | Noob Friendly | Raidable Bases | Skill Tree | NA · groups of 8+ · monthly · 2 on average2/50+1+84.6%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on [US] Capybara Land | Custom NPCs?

The name of [US] Capybara Land | Custom NPCs carries no gather rate. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. Modded is its category in the server browser; plugins or settings modify the game. Plugin count: Oxide. Vanilla is its own label: rust as Facepunch ships it: rates, kits and rules unchanged. VAC is active.

Which map is played on [US] Capybara Land | Custom NPCs?

A procedural map of size 4,800 with seed 1342356771 runs on [US] Capybara Land | Custom NPCs, created by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.

Player Count

What is the rank of [US] Capybara Land | Custom NPCs?

In the top 70% of all ranked servers, [US] Capybara Land | Custom NPCs is #15,606 on player hours over the last seven days and #1,507 in North America.

What is the population on [US] Capybara Land | Custom NPCs?

On [US] Capybara Land | Custom NPCs, 0 players are in now, out of 128 slots. The seven-day average is 0 players, with a peak of 1.

Wipe Cycle

What happens on wipe day at [US] Capybara Land | Custom NPCs?

Recent wipes at this server drew an average peak of 0 players. On the latest wipe, 2 hours after the wipe, the crowd peaked.

When does [US] Capybara Land | Custom NPCs schedule its wipes?

A single monthly wipe is what [US] Capybara Land | Custom NPCs runs: the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes at that time. Its world now is 10 days 16 hours old. Its tags list a wipe each month.

Server Overview

What is the server location for [US] Capybara Land | Custom NPCs?

With the NA tag, [US] Capybara Land | Custom NPCs lists itself in North America. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 209.159.156.50:28015 is its address.

Is [US] Capybara Land | Custom NPCs performing well?

Average server fps for the last 48 hours is 211; the floor was 190. At its peak it held 129,213 entities: buildings, deployables and the rest of the world. The memory ceiling reached 5,429 MB. Low fps and growing entities are the source of felt lag.

[US] Capybara Land | Custom NPCs runs which version of Rust?

The version in use at [US] Capybara Land | Custom NPCs: Rust network protocol 2634 and build 166652, on Linux. Your game needs the same protocol to get in; Steam takes care of the update.

What is the uptime and reliability of [US] Capybara Land | Custom NPCs?

[US] Capybara Land | Custom NPCs is up. It is taking players now. The reported uptime puts its last restart at about 10 days 15 hours ago. 100% is its uptime for the last 7 full days, 168 of 168 hours. 13 September 2026 is when Rust Analytics first saw it.

Tags & Filters

What is the meaning of the tags on [US] Capybara Land | Custom NPCs?

These tags are published by [US] Capybara Land | Custom NPCs and read by the game's server browser: gmvanilla (Game mode): Vanilla survival is the mode; mp128 (Max players): Capacity: 128 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): To join, your game needs protocol 2634; cs166652 (Build): It runs build 166652; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): No region code has been set; ^m (Monthly): A single wipe each month, alongside Facepunch's force wipe; ^v (Vanilla): Rust as Facepunch ships it: rates, kits and rules unchanged; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay; NA (North America): The server browser files it under North America. The top of this page and the tags both show its players now, its queue and when its world was made.

Where does [US] Capybara Land | Custom NPCs show up in Rust Analytics lists and filters?

The following Rust Analytics lists feature [US] Capybara Land | Custom NPCs: Modded Rust servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

Joining the Server

What is the process to join [US] Capybara Land | Custom NPCs?

Type client.connect 209.159.156.50:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you. You can visit its website at https://www.qcgames.org/fr/accueil/.

Server tags

what each one means

Published as mp128,ptrak,$r?,v2634,^m,^v,NA,gmvanilla,cs166652,ts8,^o^z

Game

gmvanilla
Game mode Vanilla survival is the mode.
mp128
Max players Capacity: 128 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol To join, your game needs protocol 2634.
cs166652
Build It runs build 166652.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code No region code has been set.

Wipe schedule

^m
Monthly A single wipe each month, alongside Facepunch's force wipe.

Difficulty

^v
Vanilla Rust as Facepunch ships it: rates, kits and rules unchanged.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) is in use.
^z
Modded Categorised as Modded: plugins or settings alter gameplay.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.