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RUST ANALYTICS
LIVE66,836PLY11,673SRV
QUOTE 209.192.185.201:2065 Online checked 11m ago

Chris Rust Server | ScalaCube

moddedoxide
Players · last
0/ 150
+024h
0% full
7-day avg 0 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 150
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 1
Rank
#13,491
top 60%
Rank · 7d ago
#16,839
3348 places up
Last wipe
4d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
4250
Procedural Map · seed 8471923
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
0123422:0007:0016:0002:0011:0020:00

Hourly average and peak, UTC.

Server performance

05010015020022:0007:0016:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
21.3 days
between real wipes
wipe-day peak
0
players, last three wipes

The first 48 hours of its last wipes

Fri 9 OctFri 18 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 9 Oct, 18:39 UTC4d ago 1 – running 0
Fri 18 Sep, 12:32 UTC25d ago 0 – 21.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 128 on average51/300+15+40.0%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on average87/245+45+106.3%
3МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average88/100−3−3.2%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 85 on average40/1000−13−24.5%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average11/1000−10−47.4%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 74 on average57/700−38−39.9%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on Chris Rust Server | ScalaCube?

The name of Chris Rust Server | ScalaCube carries no gather rate. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are running. VAC, Valve's anti-cheat, is enabled.

Which map is played on Chris Rust Server | ScalaCube?

The map on Chris Rust Server | ScalaCube is procedural, size 4,250, with seed 8471923, and generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.

Population

What position does Chris Rust Server | ScalaCube hold in the server rankings?

For the last seven days, Chris Rust Server | ScalaCube holds rank #13,491 on player hours, in the top 60% of all ranked servers.

What is the population on Chris Rust Server | ScalaCube?

0 of 150 slots on Chris Rust Server | ScalaCube are filled at the moment. The mean over the last seven days is 0 players, reaching 1 at its highest.

Wipe Frequency

What can you expect on wipe day for Chris Rust Server | ScalaCube?

An average of 0 players marked the busiest point of its recent wipes. On the latest wipe, 0 hours after the wipe, the crowd peaked.

How often does Chris Rust Server | ScalaCube wipe?

The record holds too few of Chris Rust Server | ScalaCube's wipes to establish its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 4 days 2 hours ago the current world was created.

Server Info

What is the location of Chris Rust Server | ScalaCube?

For Chris Rust Server | ScalaCube, no region is published. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 209.192.185.201:2065.

How is the performance on Chris Rust Server | ScalaCube?

Server fps over the last 48 hours: 80 on average, 48 at the lowest. The entity count reached 107,624, covering buildings, deployables and all else in the world. Memory use peaked at 4,957 MB. A climbing entity count plus low fps is the lag players report.

Chris Rust Server | ScalaCube runs which version of Rust?

The version in use at Chris Rust Server | ScalaCube: Rust network protocol 2634 and build 167398, on Linux. Joining requires the same protocol on your game, which Steam updates.

Is Chris Rust Server | ScalaCube up, and how consistent is its uptime?

Chris Rust Server | ScalaCube is up. It is taking players now. 4 days 1 hours ago is when it last restarted, judging by the uptime it reports. 61% is its uptime for the last 7 full days, 103 of 168 hours. First sighting by Rust Analytics: 13 September 2026.

Tags and Rankings

What is the meaning of the tags on Chris Rust Server | ScalaCube?

The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp150 (Max players): It holds 150 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167398 (Build): Game build: 167398; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay, which Chris Rust Server | ScalaCube publishes. Also in the tags and at the top of this page: current players, queue and world creation time.

On Rust Analytics, which lists and filters feature Chris Rust Server | ScalaCube?

The following Rust Analytics lists feature Chris Rust Server | ScalaCube: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

How to Join

What steps do I take to join Chris Rust Server | ScalaCube?

Type client.connect 209.192.185.201:2065 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp150,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Rust's standard survival mode.
mp150
Max players It holds 150 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol Your game must run protocol 2634 to connect.
cs167398
Build Game build: 167398.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code The region code is absent.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) is in use.
^z
Modded Categorised as Modded: plugins or settings alter gameplay.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.