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RUST ANALYTICS
LIVE50,786PLY11,615SRV
QUOTE 211.199.53.75:28015 Offline checked 29d ago

TestTest3

Players · last
1/ 10
n/a24h
10% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 10
10% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#12,998
no region published
Rank · 7d ago
–
not ranked a week ago
Last wipe
36d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
–
Procedural Map
First seen
13 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
No rank history yet.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 409 on average209/225+7+3.7%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 360 on average197/225+53+36.8%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 344 on average377/400−34−8.2%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 336 on average189/200+70+59.4%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average34/250−1−4.1%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average153/225+24+18.6%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on TestTest3?

No gather rate appears in the name of TestTest3. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. Community is its listing in the server browser. VAC, Valve's anti-cheat, is enabled.

What is the current map on TestTest3?

A procedural map runs on TestTest3, created by the game.

Player Count

Where does TestTest3 sit in the rankings?

For the last seven days, TestTest3 holds rank #12,998 on player hours, in the top – of all ranked servers.

How many players does TestTest3 have?

At present, TestTest3 is offline; the last sighting was 29 days 22 hours ago.

Wipe Frequency

On what cycle does TestTest3 wipe?

No rhythm can be told for TestTest3 yet: too few of its wipes are on record. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. 36 days 19 hours ago the current world was created.

Server Overview

What is the location of TestTest3?

No region is published by TestTest3. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 211.199.53.75:28015.

What Rust version is TestTest3 running?

The build is Rust network protocol 2633 and build 163794 on Windows, running on TestTest3. Your game needs the same protocol to get in; Steam takes care of the update.

How reliable is TestTest3 and is it currently online?

No response from TestTest3. It was last seen 29 days 22 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. First sighting by Rust Analytics: 13 September 2026.

Tags and Rankings

How should you interpret the tags on TestTest3?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Slot count: 10; ts8 (Group limit): At the game default, teams hold up to 8; v2633 (Protocol): Your game must run protocol 2633 to connect; cs163794 (Build): Build 163794; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent, which TestTest3 publishes. Also in the tags and at the top of this page: current players, queue and world creation time.

Where does TestTest3 show up in Rust Analytics lists and filters?

On Rust Analytics, TestTest3 matches these lists: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to Join

How can I connect to TestTest3?

The console route: start Rust, press F1, enter client.connect 211.199.53.75:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players Slot count: 10.
ts8
Group limit At the game default, teams hold up to 8.
v2633
Protocol Your game must run protocol 2633 to connect.
cs163794
Build Build 163794.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.