MonkeyCode Test Server
Key statistics
the figures behind the quote- Players now
- 0/ 10 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,398 no region published
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 41d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 17 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | ShockRust | Blue | NoLimitno group limit · 129 on average | 51/300 | ▼−15−23.0% | |
| 2 | МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average | 88/100 | ▼−3−2.9% | |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 86 on average | 7/1000 | ▼−12−64.1% | |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 74 on average | 0/1000 | ▼−8−100.0% | |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 71 on average | 14/700 | ▼−2−14.7% | |
| 6 | RustSpain.com | EU MainEU · groups of 12+ · weekly · 67 on average | 2/200 | ▼−2−42.9% |
Quick answers
from the figures on this pageRules & Settings
How is MonkeyCode Test Server configured in terms of rules and settings?
No gather rate appears in the name of MonkeyCode Test Server. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. In the server browser it appears under Modded, with plugins or settings that change the game. Oxide plugins are in use. VAC is active.
What is the current map on MonkeyCode Test Server?
A procedural map runs on MonkeyCode Test Server, created by the game.
Player Count
What position does MonkeyCode Test Server hold in the server rankings?
For the last seven days, MonkeyCode Test Server holds rank #15,398 on player hours, in the top – of all ranked servers.
What is the population on MonkeyCode Test Server?
Right now, MonkeyCode Test Server is offline; the last sighting was 26 days 18 hours ago.
Wipe Cycle
On what cycle does MonkeyCode Test Server wipe?
There are too few wipes on record for MonkeyCode Test Server to reveal its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. This world has been running for 41 days 5 hours.
Server Details
What is the server location for MonkeyCode Test Server?
There is no region published for MonkeyCode Test Server. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 212.107.29.67:28015.
MonkeyCode Test Server is on which Rust version?
The version in use at MonkeyCode Test Server: Rust network protocol 2633 and build 162929, on Linux. Joining requires the same protocol on your game, which Steam updates.
Is MonkeyCode Test Server up, and how consistent is its uptime?
Offline at this moment: MonkeyCode Test Server. Last seen 26 days 18 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. 17 September 2026 is when Rust Analytics first saw it.
Tags & Filters
What is the meaning of the tags on MonkeyCode Test Server?
The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Slot count: 10; ts8 (Group limit): At the game default, teams hold up to 8; v2633 (Protocol): Your game must run protocol 2633 to connect; cs162929 (Build): Game build: 162929; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The Modded listing applies: plugins or settings change play, which MonkeyCode Test Server publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.
MonkeyCode Test Server appears in which of the lists and filters on Rust Analytics?
On Rust Analytics, MonkeyCode Test Server matches these lists: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Connection
What is the process to join MonkeyCode Test Server?
The console route: start Rust, press F1, enter client.connect 212.107.29.67:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2633,gmrust,cs162929,ts8,^o^z
Game
gmrust
mp10
ts8
v2633
cs162929
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.