DeadZone Vanilla | Monthly | EU | LARGE
Key statistics
the figures behind the quote- Players now
- 0/ 100 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak 3
- Rank
- #8,541 top 38% · #2085 in EU
- Rank · 7d ago
- #5,691 ▼2850 places down
- Last wipe
- 12d ago monthly schedule
- Next wipe
- 22d 17h Thu 5 Nov, 19:00 UTC FW
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 9 player hours, last seven days
- Map
- 4250 Procedural Map · seed 2026
- First seen
- 13 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 3 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 38% of all ranked servers, top 73% in EU. Ranked on player hours over the last seven days.
Wipe schedule
force wipes only- wipe-day peak
- 3 players, last three wipes
Coming wipes
- 22d 17hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 41 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:44 UTC FW12d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 85 on average | 9/1000 | ▲+3+58.8% | |
| 2 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average | 1/1000 | ▼−2−66.7% | |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 74 on average | 11/700 | ▼−17−60.8% | |
| 4 | 666 RUST /ДЛЯ НОВИЧКОВ /РУССКИЙ 09.10EU · groups of 16+ · monthly · 67 on average | 3/650 | ▪+0−2.9% | |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 07.10EU · groups of 16+ · monthly · 64 on average | 4/1000 | ▲+1+57.1% | |
| 6 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 13.10EU · groups of 16+ · monthly · 54 on average | 80/700 | ▲+79+5547.1% |
Quick answers
from the figures on this pageRules & Settings
How is DeadZone Vanilla | Monthly | EU | LARGE configured in terms of rules and settings?
No gather rate appears in the name of DeadZone Vanilla | Monthly | EU | LARGE. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. Modded is its category in the server browser; plugins or settings modify the game. Carbon plugins are in use. VAC is active.
What is the current map on DeadZone Vanilla | Monthly | EU | LARGE?
A procedural map of size 4,250 with seed 2026 runs on DeadZone Vanilla | Monthly | EU | LARGE, created by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.
Player Count
Where does DeadZone Vanilla | Monthly | EU | LARGE sit in the rankings?
On seven-day player hours, DeadZone Vanilla | Monthly | EU | LARGE sits at #8,541, in the top 38% across ranked servers and #2,085 in Europe.
What is the population on DeadZone Vanilla | Monthly | EU | LARGE?
0 of 100 slots on DeadZone Vanilla | Monthly | EU | LARGE are filled right now. The seven-day average is 0 players, with a peak of 3. Over the last 48 hours, the peak hour was 17:00 UTC, averaging 3 players.
Wipe Frequency
What happens on wipe day at DeadZone Vanilla | Monthly | EU | LARGE?
The average peak across its recent wipes is 3 players. 41 hours after the latest wipe, the crowd reached its peak.
On what cycle does DeadZone Vanilla | Monthly | EU | LARGE wipe?
The only wipe at DeadZone Vanilla | Monthly | EU | LARGE is the monthly force wipe. On Thursday 5 November at 19:00 UTC comes the force wipe, its next wipe, and every Rust server wipes then. Its world now is 12 days 6 hours old. The tags state monthly wipes.
Server Overview
Where can DeadZone Vanilla | Monthly | EU | LARGE be found?
In Europe, DeadZone Vanilla | Monthly | EU | LARGE lists itself with the EU tag. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 212.4.138.244:28041 is its address.
Is DeadZone Vanilla | Monthly | EU | LARGE performing well?
Server fps over the last 48 hours: 50 on average, 49 at the lowest. The entity count reached 108,607, covering buildings, deployables and all else in the world. The memory ceiling reached 3,696 MB. A climbing entity count plus low fps is the lag players report.
DeadZone Vanilla | Monthly | EU | LARGE is on which Rust version?
Rust network protocol 2634 and build 167781 on Linux is what DeadZone Vanilla | Monthly | EU | LARGE runs. The protocol has to match for you to join, and Steam applies that update.
What is the uptime and reliability of DeadZone Vanilla | Monthly | EU | LARGE?
DeadZone Vanilla | Monthly | EU | LARGE is up. It is taking players now. Its own uptime figure dates the last restart to roughly 13 hours ago. 7 full days have passed with 100% uptime, 168 of 168 hours. First sighting by Rust Analytics: 13 September 2026.
Tags and Rankings
How should you interpret the tags on DeadZone Vanilla | Monthly | EU | LARGE?
Published by DeadZone Vanilla | Monthly | EU | LARGE for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): Capacity: 100 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167781 (Build): Game build: 167781; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent; ^m (Monthly): A single wipe each month, alongside Facepunch's force wipe; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): Carbon provides the plugin framework; EU (Europe): Europe is its browser listing. The tags also carry its current players, queue and world creation time; this page shows them at the top.
DeadZone Vanilla | Monthly | EU | LARGE appears in which of the lists and filters on Rust Analytics?
On Rust Analytics, DeadZone Vanilla | Monthly | EU | LARGE matches these lists: Rust servers: Europe and Modded Rust servers. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
How to Join
What steps do I take to join DeadZone Vanilla | Monthly | EU | LARGE?
The console route: start Rust, press F1, enter client.connect 212.4.138.244:28041. The page's Launch Rust button opens Rust through Steam and connects you instead. For more information, go to https://dzrust.eu/.
Server tags
what each one meansPublished as mp100,ptrak,$r?,v2634,^z,^y,^m,EU,gmrust,cs167781,ts8
Game
gmrust
mp100
ts8
v2634
cs167781
ptrak
$r?
Wipe schedule
^m
Mods and access
^z
^y
Region
EU
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
