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RUST ANALYTICS
LIVE43,611PLY11,545SRV
QUOTE 212.68.225.49:28015 Offline checked 8d ago

My Test Server

Players · last
1/ 10
n/a24h
10% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 10
10% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#14,510
top 65%
Rank · 7d ago
#10,746
3764 places down
Last wipe
8d ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
–
Procedural Map
First seen
28 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k28 Sep1 Oct4 Oct6 Oct9 Oct12 Oct

Top 65% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
1 days
between real wipes
on rhythm
40%
of its recent wipes
wipe-day peak
1
players, last three wipes

The first 48 hours of its last wipes

Mon 5 OctSun 4 OctFri 2 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 10:15 UTC8d ago 1 – running 0
Sun 4 Oct, 11:23 UTC9d ago 1 – 1 days 0
Fri 2 Oct, 08:13 UTC11d ago 1 – 2.1 days 0
Wed 30 Sep, 14:22 UTC13d ago 1 – 1.7 days 0
Tue 29 Sep, 16:55 UTC14d ago 1 – 0.9 days 0
Tue 29 Sep, 10:19 UTC14d ago 1 – 0.3 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 409 on average166/200+9+6.0%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 359 on average106/200+14+15.5%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 341 on average413/450+36+9.6%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 336 on average128/200+41+46.8%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average30/250+5+18.4%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average114/150+33+40.9%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on My Test Server?

No gather rate is given in the name of My Test Server. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it under Community, as a community server. VAC is active.

What is the current map on My Test Server?

My Test Server uses a procedural map, which the game generates.

Player Count

Where does My Test Server sit in the rankings?

For the last seven days, My Test Server holds rank #14,510 on player hours, in the top 65% of all ranked servers.

How full is My Test Server?

Right now, My Test Server is offline; the last sighting was 8 days 15 hours ago.

Wipe Schedule

What can you expect on wipe day for My Test Server?

An average of 1 players marked the busiest point of its recent wipes. On the latest wipe, 0 hours after the wipe, the crowd peaked.

On what cycle does My Test Server wipe?

There is no next wipe to predict for My Test Server, which wipes at irregular times. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. Its world now is 8 days 15 hours old.

Server Overview

What is the server location for My Test Server?

No region is published by My Test Server. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 212.68.225.49:28015.

My Test Server runs which version of Rust?

The version in use at My Test Server: Rust network protocol 2634 and build 166652, on Linux. The protocol has to match for you to join, and Steam applies that update.

Is My Test Server up, and how consistent is its uptime?

My Test Server is down. The last time we saw it was 8 days 15 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. The earliest Rust Analytics saw it was 28 September 2026.

Server Tags

What is the meaning of the tags on My Test Server?

The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): It holds 10 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): To join, your game needs protocol 2634; cs166652 (Build): It runs build 166652; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent, which My Test Server publishes. Also in the tags and at the top of this page: current players, queue and world creation time.

My Test Server appears in which of the lists and filters on Rust Analytics?

The following Rust Analytics lists feature My Test Server: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Connection

What is the process to join My Test Server?

The console route: start Rust, press F1, enter client.connect 212.68.225.49:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp10
Max players It holds 10 slots.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol To join, your game needs protocol 2634.
cs166652
Build It runs build 166652.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.