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RUST ANALYTICS
LIVE44,512PLY11,505SRV
QUOTE 213.202.205.23:21300 Online checked 9m ago

Dannabell@4Netplayers

moddedoxide
Players · last
0/ 10
−1−100.0%24h
0% full
Day range 0 1
7-day avg 1 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 10
0% full
Change · 24h
−1
−100.0% from 1
7-day average
1
peak 1
Rank
#4,212
top 19%
Rank · 7d ago
#4,050
162 places down
Last wipe
13d ago
no schedule published
Next wipe
21d 18h
Thu 5 Nov, 19:00 UTC FW
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
84
player hours, last seven days
Map
5000
Procedural Map · seed 523218427
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
00.250.50.75101:0010:0019:0005:0014:0023:00

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

01020304001:0010:0019:0005:0014:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 19% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only
Next wipeThursday 5 November, 19:00 UTCin 21d 18h

The force wipe · high confidence

wipe-day peak
1
players, last three wipes

Coming wipes

  1. 21d 18hThu 5 Nov, 19:00 UTCFW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 19:31 UTC FW13d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 129 on average24/300+10+74.2%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 109 on average17/225−4−18.7%
3МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average92/100+1+0.9%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 88 on average4/1000−5−57.1%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average5/1000+4+300.0%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 73 on average11/700+0+0.0%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on Dannabell@4Netplayers?

No gather rate is given in the name of Dannabell@4Netplayers. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Oxide. The server has VAC, Valve's anti-cheat, switched on.

What is the current map on Dannabell@4Netplayers?

A procedural map of size 5,000 with seed 523218427 runs on Dannabell@4Netplayers, created by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.

Player Count

What is the rank of Dannabell@4Netplayers?

For the last seven days, Dannabell@4Netplayers holds rank #4,212 on player hours, in the top 19% of all ranked servers.

How many players does Dannabell@4Netplayers have?

On Dannabell@4Netplayers, 0 players are in now, out of 10 slots. The mean over the last seven days is 1 players, reaching 1 at its highest. Over the last 48 hours, the peak hour was 17:00 UTC, averaging 1 players.

Wipe Cycle

How does Dannabell@4Netplayers handle wipe day?

Recent wipes at this server drew an average peak of 1 players. 1 hours after the latest wipe, the crowd reached its peak.

On what cycle does Dannabell@4Netplayers wipe?

A single monthly wipe is what Dannabell@4Netplayers runs: the force wipe. On Thursday 5 November at 19:00 UTC comes the force wipe, its next wipe, and every Rust server wipes then. Its world now is 13 days 5 hours old.

Server Details

What is the server location for Dannabell@4Netplayers?

No region is published by Dannabell@4Netplayers. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 213.202.205.23:21300.

What is the performance like on Dannabell@4Netplayers?

Average server fps for the last 48 hours is 30; the floor was 30. The entity count reached 147,618, covering buildings, deployables and all else in the world. The memory ceiling reached 3,732 MB. What players feel as lag is low fps together with a rising entity count.

What Rust version is Dannabell@4Netplayers running?

The build is Rust network protocol 2634 and build 167781 on Linux, running on Dannabell@4Netplayers. The protocol has to match for you to join, and Steam applies that update.

What is the uptime and reliability of Dannabell@4Netplayers?

The server is live: Dannabell@4Netplayers is online. Its own uptime figure dates the last restart to roughly 18 hours ago. 7 full days have passed with 86% uptime, 144 of 168 hours. First sighting by Rust Analytics: 13 September 2026.

Tags & Filters

What is the meaning of the tags on Dannabell@4Netplayers?

The game's server browser reads gmvanilla (Game mode): Survival in its vanilla form; mp10 (Max players): It holds 10 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): To join, your game needs protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The Modded listing applies: plugins or settings change play, which Dannabell@4Netplayers publishes. The top of this page and the tags both show its players now, its queue and when its world was made.

On Rust Analytics, which lists and filters feature Dannabell@4Netplayers?

On Rust Analytics, Dannabell@4Netplayers matches these lists: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Connection

What is the process to join Dannabell@4Netplayers?

Type client.connect 213.202.205.23:21300 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmvanilla,cs167781,ts8,^o^z

Game

gmvanilla
Game mode Survival in its vanilla form.
mp10
Max players It holds 10 slots.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol To join, your game needs protocol 2634.
cs167781
Build Game build: 167781.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The Modded listing applies: plugins or settings change play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.