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RUST ANALYTICS
LIVE43,419PLY11,544SRV
QUOTE 213.202.205.2:21400 Online checked 8m ago

4Netplayers BOGURUST

Players · last
0/ 10
+024h
0% full
7-day avg 0 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 10
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 1
Rank
#12,631
top 57%
Rank · 7d ago
–
not ranked a week ago
Last wipe
2d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
2
player hours, last seven days
Map
4000
Procedural Map · seed 1234567890
First seen
11 Oct 2026
no hostname published

Players

AveragePeak
0123403:0012:0021:0006:0015:0000:00

Hourly average and peak, UTC.

Server performance

01020304003:0012:0021:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k11 Oct12 Oct13 Oct14 Oct

Top 57% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 409 on average164/200+7+4.7%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 358 on average107/200+15+16.6%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 340 on average409/450+32+8.5%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 335 on average129/200+42+48.0%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average31/250+6+22.4%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average114/150+33+40.9%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on 4Netplayers BOGURUST?

No gather rate appears in the name of 4Netplayers BOGURUST. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it under Community, as a community server. The server has VAC, Valve's anti-cheat, switched on.

What is the current map on 4Netplayers BOGURUST?

The map on 4Netplayers BOGURUST is procedural, size 4,000, with seed 1234567890, and generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.

Player Count

What position does 4Netplayers BOGURUST hold in the server rankings?

In the top 57% of all ranked servers, 4Netplayers BOGURUST is #12,631 on player hours over the last seven days.

How full is 4Netplayers BOGURUST?

0 of 10 slots on 4Netplayers BOGURUST are filled right now. The seven-day average is 0 players, with a peak of 1.

Wipe Schedule

On what cycle does 4Netplayers BOGURUST wipe?

No rhythm can be told for 4Netplayers BOGURUST yet: too few of its wipes are on record. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. 2 days 13 hours ago the current world was created.

Server Info

What is the server location for 4Netplayers BOGURUST?

There is no region published for 4Netplayers BOGURUST. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 213.202.205.2:21400.

How is the performance on 4Netplayers BOGURUST?

The last 48 hours average 30 server fps, the low being 26. 89,473 entities is the maximum carried: buildings, deployables and everything else. The memory ceiling reached 2,584 MB. A climbing entity count plus low fps is the lag players report.

4Netplayers BOGURUST runs which version of Rust?

The build is Rust network protocol 2634 and build 167398 on Linux, running on 4Netplayers BOGURUST. Joining requires the same protocol on your game, which Steam updates.

What is the uptime and reliability of 4Netplayers BOGURUST?

The server is live: 4Netplayers BOGURUST is online. Its own uptime figure dates the last restart to roughly 40 hours ago. 2 full days have passed with 100% uptime, 48 of 48 hours. 11 October 2026 is when Rust Analytics first saw it.

Tags & Filters

How should you interpret the tags on 4Netplayers BOGURUST?

These tags are published by 4Netplayers BOGURUST and read by the game's server browser: gmvanilla (Game mode): The vanilla survival ruleset; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167398 (Build): Build 167398; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set. The top of this page and the tags both show its players now, its queue and when its world was made.

4Netplayers BOGURUST appears in which of the lists and filters on Rust Analytics?

The following Rust Analytics lists feature 4Netplayers BOGURUST: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

How to Join

What is the process to join 4Netplayers BOGURUST?

The console route: start Rust, press F1, enter client.connect 213.202.205.2:21400. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmvanilla,cs167398,ts8

Game

gmvanilla
Game mode The vanilla survival ruleset.
mp10
Max players Capacity: 10 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol Your game must run protocol 2634 to connect.
cs167398
Build Build 167398.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.