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RUST ANALYTICS
LIVE36,021PLY11,450SRV
QUOTE 213.202.205.63:28015 Online checked 9m ago

4Netplayers Rust Server von David

moddedoxide
Players · last
0/ 10
+024h
0% full
7-day avg 0 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 10
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 1
Rank
#6,861
top 31%
Rank · 7d ago
#9,021
2160 places up
Last wipe
5d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
19
player hours, last seven days
Map
4000
Procedural Map · seed 1234567890
First seen
7 Oct 2026
no hostname published

Players

AveragePeak
0123408:0017:0002:0012:0021:0006:00

Hourly average and peak, UTC.

Server performance

01020304008:0017:0002:0012:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 7 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k7 Oct8 Oct10 Oct11 Oct13 Oct14 Oct

Top 31% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
0.7 days
between real wipes
wipe-day peak
1
players, last three wipes

The first 48 hours of its last wipes

Thu 8 OctWed 7 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 10:46 UTC5d ago 1 – running 0
Wed 7 Oct, 18:21 UTC6d ago 1 – 0.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 128 on average61/300−38−38.4%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on average44/225−16−27.3%
3МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average93/100+2+2.5%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 85 on average18/1000−16−47.8%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average10/1000−7−41.5%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 73 on average15/700−44−74.8%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on 4Netplayers Rust Server von David?

The name of 4Netplayers Rust Server von David carries no gather rate. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. VAC, Valve's anti-cheat, is enabled.

Which map is played on 4Netplayers Rust Server von David?

The map on 4Netplayers Rust Server von David is procedural, size 4,000, with seed 1234567890, and generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.

Player Count

What is the rank of 4Netplayers Rust Server von David?

In the top 31% of all ranked servers, 4Netplayers Rust Server von David is #6,861 on player hours over the last seven days.

How full is 4Netplayers Rust Server von David?

On 4Netplayers Rust Server von David, 0 players are in now, out of 10 slots. The seven-day average is 0 players, with a peak of 1.

Wipe Cycle

What can you expect on wipe day for 4Netplayers Rust Server von David?

An average of 1 players marked the busiest point of its recent wipes. 0 hours after the latest wipe, the crowd reached its peak.

How often does 4Netplayers Rust Server von David wipe?

There are too few wipes on record for 4Netplayers Rust Server von David to reveal its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. This world has been running for 5 days 20 hours.

Server Info

What is the location of 4Netplayers Rust Server von David?

For 4Netplayers Rust Server von David, no region is published. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 213.202.205.63:28015.

How is the performance on 4Netplayers Rust Server von David?

The last 48 hours average 30 server fps, the low being 27. At its peak it held 90,190 entities: buildings, deployables and the rest of the world. Up to 3,110 MB of memory was used. What players feel as lag is low fps together with a rising entity count.

4Netplayers Rust Server von David runs which version of Rust?

The build is Rust network protocol 2634 and build 167398 on Linux, running on 4Netplayers Rust Server von David. Joining requires the same protocol on your game, which Steam updates.

What is the uptime and reliability of 4Netplayers Rust Server von David?

The server is live: 4Netplayers Rust Server von David is online. The reported uptime puts its last restart at about 3 days 1 hours ago. The last 6 full days give 100% uptime, 144 hours on out of 144. 7 October 2026 is when Rust Analytics first saw it.

Server Tags

How should you interpret the tags on 4Netplayers Rust Server von David?

The game's server browser reads gmvanilla (Game mode): The vanilla survival ruleset; mp10 (Max players): It holds 10 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167398 (Build): Game build: 167398; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The Modded listing applies: plugins or settings change play, which 4Netplayers Rust Server von David publishes. The top of this page and the tags both show its players now, its queue and when its world was made.

4Netplayers Rust Server von David appears in which of the lists and filters on Rust Analytics?

These Rust Analytics lists include 4Netplayers Rust Server von David: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Connection

What is the process to join 4Netplayers Rust Server von David?

Type client.connect 213.202.205.63:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmvanilla,cs167398,ts8,^o^z

Game

gmvanilla
Game mode The vanilla survival ruleset.
mp10
Max players It holds 10 slots.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol Your game must run protocol 2634 to connect.
cs167398
Build Game build: 167398.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded The Modded listing applies: plugins or settings change play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.