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RUST ANALYTICS
LIVE35,251PLY11,475SRV
QUOTE 213.59.158.156:28015 Offline checked 20d ago

Test

moddedoxide
Players · last
0/ 1
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 1
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,586
top 71%
Rank · 7d ago
–
not ranked a week ago
Last wipe
44d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
not published
players per team
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
24 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep25 Sep26 Sep28 Sep29 Sep30 Sep

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 128 on average27/300−11−28.3%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on average23/245−3−10.1%
3МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average90/100+0−0.2%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 85 on average8/1000−5−38.9%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average1/1000−6−85.9%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 74 on average11/700−24−68.9%

Quick answers

from the figures on this page

Server Rules

How is Test configured in terms of rules and settings?

No gather rate is given in the name of Test. A group limit is not published. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. Modded is its category in the server browser; plugins or settings modify the game. Oxide plugins are running. The server has VAC, Valve's anti-cheat, switched on.

Which map is played on Test?

A procedural map runs on Test, created by the game.

Activity

What position does Test hold in the server rankings?

In the top 71% of all ranked servers, Test is #15,586 on player hours over the last seven days.

What is the population on Test?

At present, Test is offline; the last sighting was 20 days 4 hours ago.

Wipe Cycle

On what cycle does Test wipe?

There are too few wipes on record for Test to reveal its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. This world has been running for 44 days 22 hours.

Server Details

What is the server location for Test?

For Test, no region is published; the region code is eu2. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 213.59.158.156:28015.

Test runs which version of Rust?

The build is Rust network protocol 2556 and build 104046 on Windows, running on Test. Joining requires the same protocol on your game, which Steam updates.

How reliable is Test and is it currently online?

Offline at this moment: Test. Last seen 20 days 4 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. The earliest Rust Analytics saw it was 24 September 2026.

Server Tags

How should you interpret the tags on Test?

These tags are published by Test and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp1 (Max players): Capacity: 1 slots; v2556 (Protocol): Protocol 2556: matching game versions are required to join; cs104046 (Build): Build 104046; ptrak (Networking): The standard network layer, RakNet; $reu2 (Region code): Region code eu2; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Test appears in which of the lists and filters on Rust Analytics?

These Rust Analytics lists include Test: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o.

Connection

How can I connect to Test?

Type client.connect 213.59.158.156:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp1,ptrak,$reu2,v2556,gmrust,cs104046,^o^z

Game

gmrust
Game mode Rust's standard survival mode.
mp1
Max players Capacity: 1 slots.
v2556
Protocol Protocol 2556: matching game versions are required to join.
cs104046
Build Build 104046.
ptrak
Networking The standard network layer, RakNet.
$reu2
Region code Region code eu2.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Categorised as Modded: plugins or settings alter gameplay.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.