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RUST ANALYTICS
LIVE42,151PLY11,478SRV
QUOTE 216.39.240.123:29013 Online checked 9m ago

RustEZ Dev

moddedcarbonpve
Players · last
0/ 100
+024h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join Website

Key statistics

the figures behind the quote
Players now
0/ 100
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak –
Rank
#15,929
top 72%
Rank · 7d ago
#15,970
41 places up
Last wipe
11d ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
3000
Procedural Map · seed 27353363
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
0123402:0011:0020:0006:0015:0000:00

Hourly average and peak, UTC.

Server performance

01020304002:0011:0020:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
5.7 days
between real wipes
on rhythm
0%
of its recent wipes
wipe-day peak
0
players, last three wipes
crowd held
0%
else halves by day 1

The first 48 hours of its last wipes

Sat 3 OctThu 1 OctMon 21 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 06:24 UTC11d ago 0 – running 0
Thu 1 Oct, 13:58 UTC13d ago 0 – 1.7 days 0
Mon 21 Sep, 21:00 UTC23d ago 1 halved by day 1 9.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1|PvE| RUSTTRAVKA [Zombie|SkillsRPG|RaidBases|Events|Loot+]groups of 10+ · monthly · 31 on average10/200+2+17.6%
2BroinRust [PVE CLASSIC EU/EA]EU · groups of 8+ · monthly · 8 on average1/200−3−76.5%
3CZ/SK PVE!! No raid_No kill :-) RUSTUJgroups of 8+ · 7 on average0/30+0
4CZ/EU Farming Industry PVEEU · groups of 8+ · monthly · 5 on average5/50+5
5BRUTAL RUST | PVE | ZOMBIES-EVENTS-BUILDING | MONTHLYgroups of 10+ · monthly · 5 on average2/100−1−33.3%
6抗日那几年2.0重制中,敬请期待!EA · groups of 8+ · 3 on average6/100+1+26.3%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on RustEZ Dev?

No gather rate is given in the name of RustEZ Dev. Up to 8 players per group, which is the game's default. build & creative is the mode, building without gathering, in a sandbox. The server browser lists it as Modded: plugins or settings change the game. Carbon plugins are running. VAC, Valve's anti-cheat, is enabled.

Which map is played on RustEZ Dev?

A procedural map of size 3,000 with seed 27353363 runs on RustEZ Dev, created by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.

Population

What is the rank of RustEZ Dev?

In the top 72% of all ranked servers, RustEZ Dev is #15,929 on player hours over the last seven days.

How full is RustEZ Dev?

0 of 100 slots on RustEZ Dev are filled right now. Average players over the last seven days: 0.

Wipe Cycle

What can you expect on wipe day for RustEZ Dev?

Recent wipes at this server drew an average peak of 0 players. 0 hours after the latest wipe, the crowd reached its peak. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. Below half by day 1 is where the crowd fell when it did not hold.

On what cycle does RustEZ Dev wipe?

There is no next wipe to predict for RustEZ Dev, which wipes at irregular times. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 11 days 19 hours ago the current world was created.

Server Info

What is the location of RustEZ Dev?

For RustEZ Dev, no region is published. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 216.39.240.123:29013.

What is the performance like on RustEZ Dev?

Average server fps for the last 48 hours is 30; the floor was 30. The entity count reached 49,551, covering buildings, deployables and all else in the world. Up to 2,512 MB of memory was used. A climbing entity count plus low fps is the lag players report.

RustEZ Dev is on which Rust version?

The version in use at RustEZ Dev: Rust network protocol 2635 and build 167679, on Linux. The protocol has to match for you to join, and Steam applies that update.

What is the uptime and reliability of RustEZ Dev?

The server is live: RustEZ Dev is online. The reported uptime puts its last restart at about 2 days 5 hours ago. 32% is its uptime for the last 7 full days, 54 of 168 hours. 13 September 2026 is when Rust Analytics first saw it.

Tags & Filters

How should you interpret the tags on RustEZ Dev?

Published by RustEZ Dev for the game's server browser to read: gmvanilla (Game mode): The vanilla survival ruleset; mp100 (Max players): Slot count: 100; ts8 (Group limit): At the game default, teams hold up to 8; v2635 (Protocol): Protocol 2635: matching game versions are required to join; cs167679 (Build): Game build: 167679; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent; ^c (Creative): Creative building with no gathering; build as you please; ^k (Build server): Base practice and design; ^p (PvE): The world is the danger here, not other players; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): The plugin framework here is Carbon. The tags also carry its current players, queue and world creation time; this page shows them at the top.

On Rust Analytics, which lists and filters feature RustEZ Dev?

The following Rust Analytics lists feature RustEZ Dev: Modded Rust servers, Rust build and creative servers, Rust creative servers and Best Rust PvE servers. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Creative ^c, Build server ^k, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Connection

How can I connect to RustEZ Dev?

The console route: start Rust, press F1, enter client.connect 216.39.240.123:29013. The page's Launch Rust button opens Rust through Steam and connects you instead. You can reach its website at https://rustez.com.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^z,^y,^c,^k,^p,gmvanilla,cs167679,ts8

Game

gmvanilla
Game mode The vanilla survival ruleset.
mp100
Max players Slot count: 100.
ts8
Group limit At the game default, teams hold up to 8.
v2635
Protocol Protocol 2635: matching game versions are required to join.
cs167679
Build Game build: 167679.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code The region code is absent.

Gameplay

^c
Creative Creative building with no gathering; build as you please.
^k
Build server Base practice and design.
^p
PvE The world is the danger here, not other players.

Mods and access

^z
Modded Modded listing: the game is changed by plugins or settings.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.