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RUST ANALYTICS
LIVE48,308PLY11,594SRV
QUOTE 217.60.240.237:28045 Offline checked 2d ago

Dev2

Players · last
0/ 200
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 200
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,977
top 71%
Rank · 7d ago
–
not ranked a week ago
Last wipe
2d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Custom Map
First seen
11 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k11 Oct12 Oct13 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 409 on average195/225+11+6.0%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 359 on average149/200+35+30.2%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 342 on average408/425−7−1.8%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 336 on average154/200+49+46.1%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average31/250+3+9.4%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average132/175+36+36.8%

Quick answers

from the figures on this page

Map and Rules

How is Dev2 configured in terms of rules and settings?

The name of Dev2 carries no gather rate. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. You will find it under Community in the server browser: it is a community server. VAC is active.

Player Count

What is the rank of Dev2?

In the top 71% of all ranked servers, Dev2 is #15,977 on player hours over the last seven days.

How many players does Dev2 have?

Right now, Dev2 is offline; the last sighting was 2 days 23 hours ago. Average players over the last seven days: 0.

Wipe Schedule

On what cycle does Dev2 wipe?

The record holds too few of Dev2's wipes to establish its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. 2 days 23 hours ago the current world was created.

Server Details

Where can Dev2 be found?

No region is published by Dev2. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 217.60.240.237:28045 is its address.

Dev2 is on which Rust version?

The version in use at Dev2: Rust network protocol 2634 and build 167398, on Linux. Your game needs the same protocol to get in; Steam takes care of the update.

How reliable is Dev2 and is it currently online?

No response from Dev2. It was last seen 2 days 23 hours ago. The last 2 full days give 0% uptime, 0 hours on out of 48. 11 October 2026 is when Rust Analytics first saw it.

Tags and Rankings

How should you interpret the tags on Dev2?

The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp200 (Max players): Slot count: 200; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167398 (Build): Build 167398; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent, which Dev2 publishes. The top of this page and the tags both show its players now, its queue and when its world was made.

Dev2 appears in which of the lists and filters on Rust Analytics?

On Rust Analytics, Dev2 matches these lists: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

Connection

How can I connect to Dev2?

The console route: start Rust, press F1, enter client.connect 217.60.240.237:28045. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp200,ptrak,$r?,v2634,gmrust,cs167398,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp200
Max players Slot count: 200.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs167398
Build Build 167398.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.