HEAVY RUST - MAIN | X2 | NOLIMIT | MODDED | ANTI-CHEAT
Key statistics
the figures behind the quote- Players now
- 0/ 100 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,996 top 71%
- Rank · 7d ago
- #10,576 ▼5420 places down
- Last wipe
- 14d ago no schedule published
- Next wipe
- – no rhythm it keeps
- Group limit
- not published players per team
- Gather rate
- 2x read from the name
- Score
- 0 player hours, last seven days
- Map
- 3150 Procedural Map · seed 1
- First seen
- 19 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keeps- usual gap
- 4.5 days between real wipes
- on rhythm
- 100% of its recent wipes
- wipe-day peak
- 1 players, last three wipes
- crowd held
- 0% else halves by day 2
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 29 Sep, 13:02 UTC14d ago | 0 | – | running | 0 |
| Fri 25 Sep, 12:57 UTC18d ago | 1 | halved by day 3 | 4 days | 0 |
| Sun 20 Sep, 14:59 UTC23d ago | 2 | halved by day 1 | 4.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Atlas - EU 2X Monthly | Vanilla+ | No BP WipesEU · groups of 16+ · 2x · monthly · 647 on average | 131/150 | ▼−65−33.1% | |
| 2 | Vital Rust - EU Monthly | 2x | Vanilla+ | No BP WipesEU · groups of 16+ · 2x · monthly · 422 on average | 54/75 | ▼−50−47.8% | |
| 3 | MIRAGE RUST | MONTHLY 2x | VANILLA+ | Wipe 01.10EU · groups of 300+ · 2x · monthly · 301 on average | 55/500 | ▼−27−32.7% | |
| 4 | MIRAGE RUST | MAIN 2x | VANILLA+ | Wipe 09.10EU · groups of 300+ · 2x · weekly · 293 on average | 7/1000 | ▼−26−79.1% | |
| 5 | Magic Rust #18 — Vanilla 2x | PyccкийEU · groups of 150+ · 2x · weekly · 260 on average | 2/100 | ▼−6−74.2% | |
| 6 | Magic Rust #27 — Vanilla 2x (Monthly) | PyccкийEU · groups of 150+ · 2x · monthly · 257 on average | 64/300 | ▪+0−0.5% |
Quick answers
from the figures on this pageMap and Rules
How is HEAVY RUST - MAIN | X2 | NOLIMIT | MODDED | ANTI-CHEAT configured in terms of rules and settings?
HEAVY RUST - MAIN | X2 | NOLIMIT | MODDED | ANTI-CHEAT carries its gather rate in its name: 2x. A group limit is not published. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. Modded is its category in the server browser; plugins or settings modify the game. Oxide plugins are running. VAC is active.
Which map is played on HEAVY RUST - MAIN | X2 | NOLIMIT | MODDED | ANTI-CHEAT?
The map on HEAVY RUST - MAIN | X2 | NOLIMIT | MODDED | ANTI-CHEAT is procedural, size 3,150, with seed 1, and generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.
Activity
What position does HEAVY RUST - MAIN | X2 | NOLIMIT | MODDED | ANTI-CHEAT hold in the server rankings?
In the top 71% of all ranked servers, HEAVY RUST - MAIN | X2 | NOLIMIT | MODDED | ANTI-CHEAT is #15,996 on player hours over the last seven days.
How many players does HEAVY RUST - MAIN | X2 | NOLIMIT | MODDED | ANTI-CHEAT have?
At present, HEAVY RUST - MAIN | X2 | NOLIMIT | MODDED | ANTI-CHEAT is offline; the last sighting was 10 days 6 hours ago.
Wipe Cycle
How does HEAVY RUST - MAIN | X2 | NOLIMIT | MODDED | ANTI-CHEAT handle wipe day?
The average peak across its recent wipes is 1 players. 0 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. Below half by day 2 is where the crowd fell when it did not hold.
When does HEAVY RUST - MAIN | X2 | NOLIMIT | MODDED | ANTI-CHEAT schedule its wipes?
There is no next wipe to predict for HEAVY RUST - MAIN | X2 | NOLIMIT | MODDED | ANTI-CHEAT, which wipes at irregular times. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. 14 days 14 hours ago the current world was created.
Server Details
What is the server location for HEAVY RUST - MAIN | X2 | NOLIMIT | MODDED | ANTI-CHEAT?
For HEAVY RUST - MAIN | X2 | NOLIMIT | MODDED | ANTI-CHEAT, no region is published. Rust Analytics reports the location a server claims, not the machine's actual location. 217.60.245.104:20056 is its address.
HEAVY RUST - MAIN | X2 | NOLIMIT | MODDED | ANTI-CHEAT is on which Rust version?
The version in use at HEAVY RUST - MAIN | X2 | NOLIMIT | MODDED | ANTI-CHEAT: Rust network protocol 2570 and build 109268, on Linux. Joining requires the same protocol on your game, which Steam updates.
Is HEAVY RUST - MAIN | X2 | NOLIMIT | MODDED | ANTI-CHEAT up, and how consistent is its uptime?
Offline at this moment: HEAVY RUST - MAIN | X2 | NOLIMIT | MODDED | ANTI-CHEAT. Last seen 10 days 6 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. First sighting by Rust Analytics: 19 September 2026.
Tags & Filters
How should you interpret the tags on HEAVY RUST - MAIN | X2 | NOLIMIT | MODDED | ANTI-CHEAT?
These tags are published by HEAVY RUST - MAIN | X2 | NOLIMIT | MODDED | ANTI-CHEAT and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): It holds 100 slots; v2570 (Protocol): Your game must run protocol 2570 to connect; cs109268 (Build): It runs build 109268; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): The Modded listing applies: plugins or settings change play. The top of this page and the tags both show its players now, its queue and when its world was made.
On Rust Analytics, which lists and filters feature HEAVY RUST - MAIN | X2 | NOLIMIT | MODDED | ANTI-CHEAT?
The following Rust Analytics lists feature HEAVY RUST - MAIN | X2 | NOLIMIT | MODDED | ANTI-CHEAT: 2x Rust servers and Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Gather rate: 2x.
Connection
How can I connect to HEAVY RUST - MAIN | X2 | NOLIMIT | MODDED | ANTI-CHEAT?
Type client.connect 217.60.245.104:20056 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you. For more information, go to https://t.me/HEAVYRUST.
Server tags
what each one meansPublished as mp100,ptrak,$r?,v2570,gmrust,cs109268,^o^z
Game
gmrust
mp100
v2570
cs109268
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.