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RUST ANALYTICS
LIVE69,203PLY11,678SRV
QUOTE 218.40.83.125:28015 Offline checked 2d ago

Junichi & Saki PVE

moddedcarbonpve
Players · last
0/ 4
n/a24h
0% full
7-day avg 1 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 4
0% full
Change · 24h
n/a
no reading a day ago
7-day average
1
peak 1
Rank
#6,997
top 32%
Rank · 7d ago
#7,178
181 places up
Last wipe
11d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
18
player hours, last seven days
Map
–
Procedural Map
First seen
3 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k3 Oct5 Oct7 Oct10 Oct12 Oct14 Oct

Top 32% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 197 on average208/2000+1+0.5%
21[PvE]Тульский|Русский|Classic+ИвентыEU · groups of 8+ · monthly · 74 on average70/200+10+17.2%
3桃乐丝 PVE - 经济 | 养殖 | 技能 | 钓鱼 | 传奇装EA · groups of 8+ · monthly · 72 on average26/100−54−67.5%
4[US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 64 on average68/200−12−14.7%
5Japan Tokyo - Vanilla PvE|JP|BeginnerEA · groups of 16+ · 63 on average11/100−6−34.6%
6[US] RustEZ Survival PvE | No Decay | No Raiding | No KillingNA · groups of 8+ · monthly · 61 on average49/200−3−5.9%

Quick answers

from the figures on this page

Rules & Settings

How is Junichi & Saki PVE configured in terms of rules and settings?

No gather rate appears in the name of Junichi & Saki PVE. Up to 8 players per group, which is the game's default. It runs pve, no combat against other players. Modded is its category in the server browser; plugins or settings modify the game. Plugin count: Carbon. VAC, Valve's anti-cheat, is enabled.

What is the current map on Junichi & Saki PVE?

A procedural map runs on Junichi & Saki PVE, created by the game.

Activity

What position does Junichi & Saki PVE hold in the server rankings?

In the top 32% of all ranked servers, Junichi & Saki PVE is #6,997 on player hours over the last seven days.

How full is Junichi & Saki PVE?

Right now, Junichi & Saki PVE is offline; the last sighting was 2 days 9 hours ago. The seven-day average is 1 players, with a peak of 1.

Wipe Cycle

How often does Junichi & Saki PVE wipe?

There are too few wipes on record for Junichi & Saki PVE to reveal its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. Its world now is 11 days 13 hours old.

Server Overview

Where can Junichi & Saki PVE be found?

For Junichi & Saki PVE, no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 218.40.83.125:28015 is its address.

Junichi & Saki PVE runs which version of Rust?

The version in use at Junichi & Saki PVE: Rust network protocol 2634 and build 166652, on Windows. Joining requires the same protocol on your game, which Steam updates.

Is Junichi & Saki PVE up, and how consistent is its uptime?

Junichi & Saki PVE is down. The last time we saw it was 2 days 9 hours ago. 7 full days have passed with 18% uptime, 30 of 168 hours. The earliest Rust Analytics saw it was 3 October 2026.

Tags & Filters

How should you interpret the tags on Junichi & Saki PVE?

The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp4 (Max players): It holds 4 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs166652 (Build): It runs build 166652; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set; ^p (PvE): The world is the danger here, not other players; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay; ^y (Carbon): Carbon provides the plugin framework, which Junichi & Saki PVE publishes. Also in the tags and at the top of this page: current players, queue and world creation time.

Junichi & Saki PVE appears in which of the lists and filters on Rust Analytics?

The following Rust Analytics lists feature Junichi & Saki PVE: Modded Rust servers and Best Rust PvE servers. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Joining the Server

How can I connect to Junichi & Saki PVE?

Type client.connect 218.40.83.125:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp4,ptrak,$r?,v2634,^z,^y,^p,gmrust,cs166652,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp4
Max players It holds 4 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs166652
Build It runs build 166652.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code Region code: none set.

Gameplay

^p
PvE The world is the danger here, not other players.

Mods and access

^z
Modded Categorised as Modded: plugins or settings alter gameplay.
^y
Carbon Carbon provides the plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.