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RUST ANALYTICS
LIVE35,127PLY11,471SRV
QUOTE 23.109.63.157:28080 Online checked 10m ago

Rust Dev Server

moddedoxide
Players · last
0/ 50
−124h
0% full
Day range 0 2
7-day avg 0 peak 2
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 50
0% full
Change · 24h
−1
no reading a day ago
7-day average
0
peak 2
Rank
#4,629
top 21%
Rank · 7d ago
#9,279
4650 places up
Last wipe
11d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
65
player hours, last seven days
Map
1500
Procedural Map · seed 289356
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
00.511.5205:0014:0023:0009:0018:0003:00

Hourly average and peak, UTC. Busiest hour of the two days: 2 players.

Server performance

010020030040005:0014:0023:0009:0018:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 21% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
1
players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 16:44 UTC11d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 128 on average26/300−12−31.0%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on average21/245−5−17.9%
3МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average92/100+2+2.0%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 85 on average7/1000−6−46.5%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average1/1000−6−85.9%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 74 on average12/700−23−66.0%

Quick answers

from the figures on this page

Rules & Settings

How is Rust Dev Server configured in terms of rules and settings?

No gather rate appears in the name of Rust Dev Server. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are running. The server has VAC, Valve's anti-cheat, switched off.

Which map is played on Rust Dev Server?

Rust Dev Server uses a procedural map of size 1,500 with seed 289356, generated by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map.

Player Count

What is the rank of Rust Dev Server?

In the top 21% of all ranked servers, Rust Dev Server is #4,629 on player hours over the last seven days.

What is the population on Rust Dev Server?

0 of 50 slots on Rust Dev Server are filled right now. The seven-day average is 0 players, with a peak of 2. At 05:00 UTC in the last 48 hours, it averaged 2 players, the busiest hour.

Wipe Frequency

How does Rust Dev Server handle wipe day?

The average peak across its recent wipes is 1 players. 0 hours after the latest wipe, the crowd reached its peak.

On what cycle does Rust Dev Server wipe?

The record holds too few of Rust Dev Server's wipes to establish its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. 11 days 11 hours ago the current world was created.

Server Info

What is the server location for Rust Dev Server?

No region is published by Rust Dev Server. Rust Analytics reports the location a server claims, not the machine's actual location. 23.109.63.157:28080 is its address.

Is Rust Dev Server performing well?

Average server fps for the last 48 hours is 232; the floor was 203. 9,717 entities is the maximum carried: buildings, deployables and everything else. Memory use peaked at 1,454 MB. Low fps and growing entities are the source of felt lag.

What Rust version is Rust Dev Server running?

Rust network protocol 2634 and build 166586 on Windows is what Rust Dev Server runs. Your game needs the same protocol to get in; Steam takes care of the update.

Is Rust Dev Server up, and how consistent is its uptime?

The server is live: Rust Dev Server is online. Its own uptime figure dates the last restart to roughly 11 days 10 hours ago. The last 7 full days give 100% uptime, 168 hours on out of 168. 13 September 2026 is when Rust Analytics first saw it.

Tags & Filters

How should you interpret the tags on Rust Dev Server?

Published by Rust Dev Server for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs166586 (Build): Build 166586; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Rust Dev Server appears in which of the lists and filters on Rust Analytics?

On Rust Analytics, Rust Dev Server matches these lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Joining the Server

How can I connect to Rust Dev Server?

Type client.connect 23.109.63.157:28080 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs166586,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp50
Max players Capacity: 50 slots.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs166586
Build Build 166586.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Categorised as Modded: plugins or settings alter gameplay.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.