DodoLink Rust
Key statistics
the figures behind the quote- Players now
- 0/ 60 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,967 top 71%
- Rank · 7d ago
- #16,839 ▲872 places up
- Last wipe
- 71d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- 3500 Procedural Map · seed 848213
- First seen
- 13 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on average | 55/245 | ▲+25+85.9% | |
| 2 | МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average | 89/100 | ▼−2−2.1% | |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 85 on average | 24/1000 | ▼−9−26.5% | |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average | 7/1000 | ▼−6−47.8% | |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 74 on average | 32/700 | ▼−53−62.2% | |
| 6 | SURVIVORS.GG | 2 x Vanilla | Monthlygroups of 30+ · monthly · 73 on average | 31/200 | ▲+8+31.9% |
Quick answers
from the figures on this pageServer Rules
What settings and rules are in place on DodoLink Rust?
The name of DodoLink Rust carries no gather rate. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. VAC, Valve's anti-cheat, is enabled.
What is the current map on DodoLink Rust?
The map on DodoLink Rust is procedural, size 3,500, with seed 848213, and generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.
Population
Where does DodoLink Rust sit in the rankings?
In the top 71% of all ranked servers, DodoLink Rust is #15,967 on player hours over the last seven days.
What is the population on DodoLink Rust?
0 of 60 slots on DodoLink Rust are filled right now. Average players over the last seven days: 0.
Wipe Schedule
On what cycle does DodoLink Rust wipe?
The record holds too few of DodoLink Rust's wipes to establish its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. Its world now is 71 days 16 hours old.
Server Details
Where can DodoLink Rust be found?
There is no region published for DodoLink Rust. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 23.175.41.6:28015 is its address.
What is the performance like on DodoLink Rust?
Server fps over the last 48 hours: 102 on average, 88 at the lowest. At its peak it held 70,110 entities: buildings, deployables and the rest of the world. The memory ceiling reached 4,143 MB. A climbing entity count plus low fps is the lag players report.
What Rust version is DodoLink Rust running?
Rust network protocol 2631 and build 158240 on Linux is what DodoLink Rust runs. Joining requires the same protocol on your game, which Steam updates.
Is DodoLink Rust up, and how consistent is its uptime?
Online at this moment: DodoLink Rust. The reported uptime puts its last restart at about 10 days 14 hours ago. The last 7 full days give 100% uptime, 168 hours on out of 168. 13 September 2026 is when Rust Analytics first saw it.
Server Tags
What is the meaning of the tags on DodoLink Rust?
Published by DodoLink Rust for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp60 (Max players): It holds 60 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2631 (Protocol): To join, your game needs protocol 2631; cs158240 (Build): Game build: 158240; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): Modded listing: the game is changed by plugins or settings. The tags also carry its current players, queue and world creation time; this page shows them at the top.
Where does DodoLink Rust show up in Rust Analytics lists and filters?
The following Rust Analytics lists feature DodoLink Rust: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Joining the Server
What steps do I take to join DodoLink Rust?
The console route: start Rust, press F1, enter client.connect 23.175.41.6:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp60,ptrak,$r?,v2631,gmrust,cs158240,ts8,^o^z
Game
gmrust
mp60
ts8
v2631
cs158240
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.