Testing Server | by hionet.com
Key statistics
the figures behind the quote- Players now
- 0/ 5 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,912 top 72%
- Rank · 7d ago
- #16,839 ▲927 places up
- Last wipe
- 15h ago no schedule published
- Next wipe
- – no rhythm it keeps
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- 3500 Procedural Map · seed 1606757962
- First seen
- 16 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keeps- usual gap
- 1.1 days between real wipes
- on rhythm
- 33% of its recent wipes
- wipe-day peak
- 0 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 07:11 UTC15h ago | – | – | running | 0 |
| Wed 23 Sep, 17:10 UTC21d ago | 0 | – | – | 0 |
| Tue 22 Sep, 15:09 UTC22d ago | 0 | – | 1.1 days | 0 |
| Mon 21 Sep, 17:05 UTC23d ago | 0 | – | 0.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | ShockRust | Blue | NoLimitno group limit · 128 on average | 38/300 | ▲+24+175.8% | |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on average | 37/225 | ▲+11+40.8% | |
| 3 | МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average | 91/100 | ▲+1+0.7% | |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 88 on average | 7/1000 | ▼−5−40.8% | |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average | 5/1000 | ▲+1+37.5% | |
| 6 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 72 on average | 18/700 | ▲+5+39.4% |
Quick answers
from the figures on this pageRules & Settings
How is Testing Server | by hionet.com configured in terms of rules and settings?
No gather rate appears in the name of Testing Server | by hionet.com. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. Its self-description is vanilla: rust as Facepunch ships it: rates, kits and rules unchanged. VAC, Valve's anti-cheat, is enabled.
What is the current map on Testing Server | by hionet.com?
The map on Testing Server | by hionet.com is procedural, size 3,500, with seed 1606757962, and generated by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map.
Population
What position does Testing Server | by hionet.com hold in the server rankings?
For the last seven days, Testing Server | by hionet.com holds rank #15,912 on player hours, in the top 72% of all ranked servers.
How many players does Testing Server | by hionet.com have?
At present, Testing Server | by hionet.com is offline; the last sighting was 14 hours ago. Average players over the last seven days: 0.
Wipe Frequency
What can you expect on wipe day for Testing Server | by hionet.com?
The average peak across its recent wipes is 0 players. On the latest wipe, 0 hours after the wipe, the crowd peaked.
On what cycle does Testing Server | by hionet.com wipe?
No next wipe can be predicted for Testing Server | by hionet.com: it wipes at irregular times. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. This world has been running for 15 hours.
Server Details
What is the server location for Testing Server | by hionet.com?
There is no region published for Testing Server | by hionet.com. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 23.81.34.186:27015.
How is the performance on Testing Server | by hionet.com?
Server fps over the last 48 hours: 30 on average, 30 at the lowest. 57,887 entities is the maximum carried: buildings, deployables and everything else. Up to 1,539 MB of memory was used. What players feel as lag is low fps together with a rising entity count.
What Rust version is Testing Server | by hionet.com running?
Rust network protocol 2634 and build 167781 on Linux is what Testing Server | by hionet.com runs. Your game needs the same protocol to get in; Steam takes care of the update.
What is the uptime and reliability of Testing Server | by hionet.com?
Testing Server | by hionet.com is down. The last time we saw it was 14 hours ago. 3 minutes ago is when it last restarted, judging by the uptime it reports. The last 7 full days give 0% uptime, 0 hours on out of 168. First sighting by Rust Analytics: 16 September 2026.
Tags & Filters
What is the meaning of the tags on Testing Server | by hionet.com?
Published by Testing Server | by hionet.com for the game's server browser to read: gmvanilla (Game mode): Vanilla survival is the mode; mp5 (Max players): Capacity: 5 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): To join, your game needs protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent; ^v (Vanilla): Rust as Facepunch ships it: rates, kits and rules unchanged; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Categorised as Modded: plugins or settings alter gameplay. Also in the tags and at the top of this page: current players, queue and world creation time.
Testing Server | by hionet.com appears in which of the lists and filters on Rust Analytics?
These Rust Analytics lists include Testing Server | by hionet.com: Modded Rust servers. It appears under these filters on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Connection
What is the process to join Testing Server | by hionet.com?
The console route: start Rust, press F1, enter client.connect 23.81.34.186:27015. The page's Launch Rust button opens Rust through Steam and connects you instead. You can reach its website at https://hionet.com.
Server tags
what each one meansPublished as mp5,ptrak,$r?,v2634,^v,gmvanilla,cs167781,ts8,^o^z
Game
gmvanilla
mp5
ts8
v2634
cs167781
ptrak
$r?
Difficulty
^v
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.