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RUST ANALYTICS
LIVE38,150PLY11,459SRV
QUOTE 24.156.98.17:28015 Online checked 14m ago

FaceFirst Events|SkillTree|NPCRaids

moddedoxidepve
Players · last
0/ 100
+024h
0% full
Day range 0 2
7-day avg 0 peak 2
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join Website

Key statistics

the figures behind the quote
Players now
0/ 100
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 2
Rank
#5,435
top 24%
Rank · 7d ago
#6,544
1109 places up
Last wipe
12d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
40
player hours, last seven days
Map
4250
Procedural Map · seed 2034431724
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
00.511.5209:0018:0003:0012:0021:0006:00

Hourly average and peak, UTC. Busiest hour of the two days: 2 players.

Server performance

05010015020009:0018:0003:0012:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 24% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
13.8 days
between real wipes
wipe-day peak
2
players, last three wipes
crowd held
0%
else halves by day 12

The first 48 hours of its last wipes

Fri 2 OctFri 18 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 47 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 00:54 UTC12d ago 2 – running 0
Fri 18 Sep, 06:07 UTC26d ago 2 halved by day 12 13.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 206 on average105/2000−39−27.3%
2[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 202 on average71/2000−9−11.7%
31[PvE]Тульский|Русский|Classic+ИвентыEU · groups of 8+ · monthly · 77 on average48/200−9−16.3%
4桃乐丝 PVE - 经济 | 养殖 | 技能 | 钓鱼 | 传奇装EA · groups of 8+ · monthly · 75 on average26/100−54−67.5%
5[US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 64 on average32/200+20+175.9%
6Japan Tokyo - Vanilla PvE|JP|BeginnerEA · groups of 16+ · 64 on average62/100+8+15.6%

Quick answers

from the figures on this page

Map and Rules

How is FaceFirst Events|SkillTree|NPCRaids configured in terms of rules and settings?

No gather rate is given in the name of FaceFirst Events|SkillTree|NPCRaids. Groups can contain a maximum of 8 players, the default for the game. It runs pve, no combat against other players. Modded is its category in the server browser; plugins or settings modify the game. Oxide plugins are running. VAC, Valve's anti-cheat, is enabled.

Which map is played on FaceFirst Events|SkillTree|NPCRaids?

The map on FaceFirst Events|SkillTree|NPCRaids is procedural, size 4,250, with seed 2034431724, and generated by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map.

Population

Where does FaceFirst Events|SkillTree|NPCRaids sit in the rankings?

For the last seven days, FaceFirst Events|SkillTree|NPCRaids holds rank #5,435 on player hours, in the top 24% of all ranked servers.

How many players does FaceFirst Events|SkillTree|NPCRaids have?

0 of 100 slots on FaceFirst Events|SkillTree|NPCRaids are filled right now. The mean over the last seven days is 0 players, reaching 2 at its highest. Over the last 48 hours, the peak hour was 20:00 UTC, averaging 2 players.

Wipe Cycle

What happens on wipe day at FaceFirst Events|SkillTree|NPCRaids?

An average of 2 players marked the busiest point of its recent wipes. On the latest wipe, 47 hours after the wipe, the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. If it did not hold, by day 12 the crowd dropped below half.

On what cycle does FaceFirst Events|SkillTree|NPCRaids wipe?

There are too few wipes on record for FaceFirst Events|SkillTree|NPCRaids to reveal its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. Its world now is 12 days 7 hours old.

Server Details

What is the server location for FaceFirst Events|SkillTree|NPCRaids?

There is no region published for FaceFirst Events|SkillTree|NPCRaids. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 24.156.98.17:28015.

How is the performance on FaceFirst Events|SkillTree|NPCRaids?

Average server fps for the last 48 hours is 104; the floor was 6. At its peak it held 117,367 entities: buildings, deployables and the rest of the world. The memory ceiling reached 4,657 MB. What players feel as lag is low fps together with a rising entity count.

What Rust version is FaceFirst Events|SkillTree|NPCRaids running?

Rust network protocol 2634 and build 167781 on Windows is what FaceFirst Events|SkillTree|NPCRaids runs. The protocol has to match for you to join, and Steam applies that update.

What is the uptime and reliability of FaceFirst Events|SkillTree|NPCRaids?

The server is live: FaceFirst Events|SkillTree|NPCRaids is online. 20 hours ago is when it last restarted, judging by the uptime it reports. 99% is its uptime for the last 7 full days, 167 of 168 hours. The earliest Rust Analytics saw it was 13 September 2026.

Tags & Filters

How should you interpret the tags on FaceFirst Events|SkillTree|NPCRaids?

Published by FaceFirst Events|SkillTree|NPCRaids for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): It holds 100 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): To join, your game needs protocol 2634; cs167781 (Build): It runs build 167781; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent; ^p (PvE): No fighting between players: the world is the threat; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): The Modded listing applies: plugins or settings change play. The tags also carry its current players, queue and world creation time; this page shows them at the top.

FaceFirst Events|SkillTree|NPCRaids appears in which of the lists and filters on Rust Analytics?

The following Rust Analytics lists feature FaceFirst Events|SkillTree|NPCRaids: Modded Rust servers and Best Rust PvE servers. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How to Join

What steps do I take to join FaceFirst Events|SkillTree|NPCRaids?

Type client.connect 24.156.98.17:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you. For more information, go to https://facefirstgaming.com.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^p,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp100
Max players It holds 100 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol To join, your game needs protocol 2634.
cs167781
Build It runs build 167781.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code The region code is absent.

Gameplay

^p
PvE No fighting between players: the world is the threat.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) is in use.
^z
Modded The Modded listing applies: plugins or settings change play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.