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RUST ANALYTICS
LIVE50,287PLY11,602SRV
QUOTE 24.42.149.142:28015 Online checked 11m ago

RustDockerServerOnWhy

Players · last
0/ 500
+024h
0% full
Day range 0 1
7-day avg 0 peak 2
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 500
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 2
Rank
#6,994
top 31%
Rank · 7d ago
#6,767
227 places down
Last wipe
12d ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
18
player hours, last seven days
Map
–
Procedural Map
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
00.250.50.75101:0010:0019:0004:0013:0022:00

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 31% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
13.5 days
between real wipes
on rhythm
0%
of its recent wipes
wipe-day peak
2
players, last three wipes

The first 48 hours of its last wipes

Thu 1 OctWed 30 SepFri 4 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 23:15 UTC FW12d ago 2 – running 0
Wed 30 Sep, 23:26 UTC13d ago 2 – 1 days 0
Fri 4 Sep, 23:28 UTC39d ago – – 26 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 409 on average214/225+30+16.3%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 359 on average188/225+74+64.3%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 342 on average383/400−32−7.8%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 336 on average184/200+79+74.5%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average33/250+5+16.5%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average146/225+50+51.3%

Quick answers

from the figures on this page

Server Rules

How is RustDockerServerOnWhy configured in terms of rules and settings?

The name of RustDockerServerOnWhy carries no gather rate. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. You will find it under Community in the server browser: it is a community server. VAC, Valve's anti-cheat, is disabled.

Which map is played on RustDockerServerOnWhy?

A procedural map runs on RustDockerServerOnWhy, created by the game.

Population

What position does RustDockerServerOnWhy hold in the server rankings?

In the top 31% of all ranked servers, RustDockerServerOnWhy is #6,994 on player hours over the last seven days.

How full is RustDockerServerOnWhy?

0 of 500 slots on RustDockerServerOnWhy are filled at the moment. The seven-day average is 0 players, with a peak of 2. Over the last 48 hours, the peak hour was 02:00 UTC, averaging 0 players.

Wipe Cycle

What happens on wipe day at RustDockerServerOnWhy?

An average of 2 players marked the busiest point of its recent wipes. On the latest wipe, 0 hours after the wipe, the crowd peaked.

When does RustDockerServerOnWhy schedule its wipes?

No next wipe can be predicted for RustDockerServerOnWhy: it wipes at irregular times. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. 12 days ago the current world was created.

Server Details

Where can RustDockerServerOnWhy be found?

There is no region published for RustDockerServerOnWhy. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 24.42.149.142:28015 is its address.

What Rust version is RustDockerServerOnWhy running?

Rust network protocol 2634 and build 167584 on Linux is what RustDockerServerOnWhy runs. Your game needs the same protocol to get in; Steam takes care of the update.

Is RustDockerServerOnWhy up, and how consistent is its uptime?

RustDockerServerOnWhy is up. It is taking players now. 86% is its uptime for the last 7 full days, 144 of 168 hours. 13 September 2026 is when Rust Analytics first saw it.

Server Tags

How should you interpret the tags on RustDockerServerOnWhy?

Published by RustDockerServerOnWhy for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp500 (Max players): Capacity: 500 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): To join, your game needs protocol 2634; cs167584 (Build): It runs build 167584; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent. The tags also carry its current players, queue and world creation time; this page shows them at the top.

RustDockerServerOnWhy appears in which of the lists and filters on Rust Analytics?

The following Rust Analytics lists feature RustDockerServerOnWhy: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How to Join

How can I connect to RustDockerServerOnWhy?

The console route: start Rust, press F1, enter client.connect 24.42.149.142:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp500,ptrak,$r?,v2634,gmrust,cs167584,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp500
Max players Capacity: 500 slots.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol To join, your game needs protocol 2634.
cs167584
Build It runs build 167584.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.