Project Plagued - LOCAL Flying Car v0.2 Test
Key statistics
the figures behind the quote- Players now
- 0/ 5 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- – score 0
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 33d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Custom Map
- First seen
- 13 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | ShockRust | Blue | NoLimitno group limit · 128 on average | 58/300 | ▼−15−20.5% | |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on average | 51/225 | ▲+2+3.9% | |
| 3 | МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average | 90/100 | ▪+0−0.6% | |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 85 on average | 16/1000 | ▼−5−24.1% | |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average | 8/1000 | ▼−4−36.0% | |
| 6 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 73 on average | 17/700 | ▼−32−65.3% |
Quick answers
from the figures on this pageRules & Settings
How is Project Plagued - LOCAL Flying Car v0.2 Test configured in terms of rules and settings?
The name of Project Plagued - LOCAL Flying Car v0.2 Test carries no gather rate. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. In the server browser it appears under Modded, with plugins or settings that change the game. Plugin count: Oxide. The server has VAC, Valve's anti-cheat, switched on.
Population
How many players does Project Plagued - LOCAL Flying Car v0.2 Test have?
At present, Project Plagued - LOCAL Flying Car v0.2 Test is offline; the last sighting was 31 days ago.
Wipe Cycle
On what cycle does Project Plagued - LOCAL Flying Car v0.2 Test wipe?
The record holds too few of Project Plagued - LOCAL Flying Car v0.2 Test's wipes to establish its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. 33 days 11 hours ago the current world was created.
Server Info
What is the server location for Project Plagued - LOCAL Flying Car v0.2 Test?
There is no region published for Project Plagued - LOCAL Flying Car v0.2 Test. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 24.45.218.201:28015.
Project Plagued - LOCAL Flying Car v0.2 Test is on which Rust version?
Rust network protocol 2633 and build 162989 on Windows is what Project Plagued - LOCAL Flying Car v0.2 Test runs. Your game needs the same protocol to get in; Steam takes care of the update.
What is the uptime and reliability of Project Plagued - LOCAL Flying Car v0.2 Test?
Project Plagued - LOCAL Flying Car v0.2 Test is down. The last time we saw it was 31 days ago. The last 7 full days give 0% uptime, 0 hours on out of 168. The earliest Rust Analytics saw it was 13 September 2026.
Tags & Filters
How should you interpret the tags on Project Plagued - LOCAL Flying Car v0.2 Test?
The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp5 (Max players): It holds 5 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2633 (Protocol): Protocol 2633: matching game versions are required to join; cs162989 (Build): Game build: 162989; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): Modded listing: the game is changed by plugins or settings, which Project Plagued - LOCAL Flying Car v0.2 Test publishes. The top of this page and the tags both show its players now, its queue and when its world was made.
On Rust Analytics, which lists and filters feature Project Plagued - LOCAL Flying Car v0.2 Test?
The following Rust Analytics lists feature Project Plagued - LOCAL Flying Car v0.2 Test: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Joining the Server
What steps do I take to join Project Plagued - LOCAL Flying Car v0.2 Test?
Type client.connect 24.45.218.201:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp5,ptrak,$r?,v2633,gmrust,cs162989,ts8,^o^z
Game
gmrust
mp5
ts8
v2633
cs162989
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.