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RUST ANALYTICS
LIVE84,970PLY11,695SRV
QUOTE 27.113.208.24:28015 Offline checked 34m ago

[JP][PVE][MOD]Stardust Over The Town Season42

moddedoxidepve
Players · last
2/ 30
+1+71.4%24h
7% full
Day range 0 5
7-day avg 4 peak 14
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
2/ 30
7% full
Change · 24h
+1
+71.4% from 1
7-day average
4
peak 14
Rank
#1,722
top 8%
Rank · 7d ago
#1,494
228 places down
Last wipe
12d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
604
player hours, last seven days
Map
4500
Custom Map · seed 1337
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
0246818:0003:0012:0021:0006:0015:00

Hourly average and peak, UTC. Busiest hour of the two days: 6 players.

Server performance

05010015020018:0003:0012:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 8% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
14 days
between real wipes
wipe-day peak
12
players, last three wipes
crowd held
100%
of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 1 OctThu 17 Sep
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 16, 42 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 19:42 UTC FW12d ago 16 – running 0
Thu 17 Sep, 19:13 UTC26d ago 7 held half 14 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1桃乐丝 PVE - 经济 | 养殖 | 技能 | 钓鱼 | 传奇装EA · groups of 8+ · monthly · 73 on average26/100−54−67.5%
2Japan Tokyo - Vanilla PvE|JP|BeginnerEA · groups of 16+ · 63 on average40/100+1+2.8%
3【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 14+ · biweekly · 57 on average47/200+6+14.2%
4[坚果PVE]宗门/合成/挂机/升级/召唤/副本/拍卖EA · groups of 8+ · monthly · 40 on average38/100−3−6.9%
5Japan Tokyo - Chill PvE|JPEA · groups of 16+ · 36 on average24/100+13+111.8%
6[JP][PVE] パグさば Pug-Server ver 27 | 10/2~EA · groups of 16+ · 22 on average10/100−4−27.7%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on [JP][PVE][MOD]Stardust Over The Town Season42?

No gather rate is given in the name of [JP][PVE][MOD]Stardust Over The Town Season42. Up to 8 players per group, which is the game's default. It runs pve, no combat against other players. Modded is its category in the server browser; plugins or settings modify the game. Oxide plugins are in use. VAC, Valve's anti-cheat, is enabled.

Which map is played on [JP][PVE][MOD]Stardust Over The Town Season42?

A procedural map of size 4,500 with seed 1337 runs on [JP][PVE][MOD]Stardust Over The Town Season42, created by the game. The map is reproducible from its size and seed; RustMaps shows it from this page. The name of the map reads: Custom Map.

Player Count

Where does [JP][PVE][MOD]Stardust Over The Town Season42 sit in the rankings?

In the top 8% of all ranked servers, [JP][PVE][MOD]Stardust Over The Town Season42 is #1,722 on player hours over the last seven days.

What is the population on [JP][PVE][MOD]Stardust Over The Town Season42?

At present, [JP][PVE][MOD]Stardust Over The Town Season42 is offline; the last sighting was 34 minutes ago. The mean over the last seven days is 4 players, reaching 14 at its highest. The busiest hour in the last 48 hours was 09:00 UTC, with an average of 5 players.

Wipe Cycle

What happens on wipe day at [JP][PVE][MOD]Stardust Over The Town Season42?

Recent wipes at this server drew an average peak of 12 players. On the latest wipe, 42 hours after the wipe, the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe 100% of the time.

When does [JP][PVE][MOD]Stardust Over The Town Season42 schedule its wipes?

The record holds too few of [JP][PVE][MOD]Stardust Over The Town Season42's wipes to establish its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. Its world now is 12 days 21 hours old.

Server Details

What is the server location for [JP][PVE][MOD]Stardust Over The Town Season42?

No region tag is published by [JP][PVE][MOD]Stardust Over The Town Season42, though its name points to Asia. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 27.113.208.24:28015 is its address.

How is the performance on [JP][PVE][MOD]Stardust Over The Town Season42?

Server fps over the last 48 hours: 122 on average, 69 at the lowest. The entity count reached 111,558, covering buildings, deployables and all else in the world. Memory use peaked at 4,025 MB. What players feel as lag is low fps together with a rising entity count.

[JP][PVE][MOD]Stardust Over The Town Season42 is on which Rust version?

The build is Rust network protocol 2634 and build 166652 on Windows, running on [JP][PVE][MOD]Stardust Over The Town Season42. The protocol has to match for you to join, and Steam applies that update.

Is [JP][PVE][MOD]Stardust Over The Town Season42 up, and how consistent is its uptime?

[JP][PVE][MOD]Stardust Over The Town Season42 is down. The last time we saw it was 34 minutes ago. Its own uptime figure dates the last restart to roughly 17 hours ago. The last 7 full days give 100% uptime, 168 hours on out of 168. 13 September 2026 is when Rust Analytics first saw it.

Server Tags

How should you interpret the tags on [JP][PVE][MOD]Stardust Over The Town Season42?

Published by [JP][PVE][MOD]Stardust Over The Town Season42 for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp30 (Max players): It holds 30 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs166652 (Build): Game build: 166652; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set; ^p (PvE): No fighting between players: the world is the threat; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): Modded listing: the game is changed by plugins or settings. The tags also carry its current players, queue and world creation time; this page shows them at the top.

On Rust Analytics, which lists and filters feature [JP][PVE][MOD]Stardust Over The Town Season42?

The following Rust Analytics lists feature [JP][PVE][MOD]Stardust Over The Town Season42: Modded Rust servers and Best Rust PvE servers. These filters bring it up on the server list: Region: Asia; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Connection

What steps do I take to join [JP][PVE][MOD]Stardust Over The Town Season42?

The console route: start Rust, press F1, enter client.connect 27.113.208.24:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp30,ptrak,$r?,v2634,^p,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp30
Max players It holds 30 slots.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs166652
Build Game build: 166652.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code Region code: none set.

Gameplay

^p
PvE No fighting between players: the world is the threat.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) is in use.
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.