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RUST ANALYTICS
LIVE51,895PLY11,625SRV
QUOTE 31.209.158.29:28015 Offline checked 3d ago

Local Test Server

Players · last
1/ 10
n/a24h
10% full
7-day avg 1 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 10
10% full
Change · 24h
n/a
no reading a day ago
7-day average
1
peak 1
Rank
#9,263
top 41%
Rank · 7d ago
–
not ranked a week ago
Last wipe
4d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
7
player hours, last seven days
Map
–
Procedural Map
First seen
9 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k9 Oct10 Oct11 Oct12 Oct13 Oct

Top 41% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 409 on average215/275+13+6.7%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 360 on average203/275+59+41.0%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 344 on average375/350−36−8.7%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 336 on average184/250+65+55.2%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average33/250−2−6.9%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average168/275+39+30.2%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on Local Test Server?

No gather rate appears in the name of Local Test Server. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is enabled.

What is the current map on Local Test Server?

Local Test Server uses a procedural map, which the game generates.

Player Count

What is the rank of Local Test Server?

In the top 41% of all ranked servers, Local Test Server is #9,263 on player hours over the last seven days.

How many players does Local Test Server have?

At present, Local Test Server is offline; the last sighting was 3 days 21 hours ago. The mean over the last seven days is 1 players, reaching 1 at its highest.

Wipe Cycle

When does Local Test Server schedule its wipes?

There are too few wipes on record for Local Test Server to reveal its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. This world has been running for 4 days 4 hours.

Server Info

Where can Local Test Server be found?

There is no region published for Local Test Server. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 31.209.158.29:28015.

What Rust version is Local Test Server running?

The build is Rust network protocol 2634 and build 167398 on Windows, running on Local Test Server. Joining requires the same protocol on your game, which Steam updates.

What is the uptime and reliability of Local Test Server?

No response from Local Test Server. It was last seen 3 days 21 hours ago. 3 full days have passed with 3% uptime, 2 of 72 hours. First sighting by Rust Analytics: 9 October 2026.

Tags and Rankings

What is the meaning of the tags on Local Test Server?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Slot count: 10; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): To join, your game needs protocol 2634; cs167398 (Build): It runs build 167398; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set, which Local Test Server publishes. The top of this page and the tags both show its players now, its queue and when its world was made.

Where does Local Test Server show up in Rust Analytics lists and filters?

The following Rust Analytics lists feature Local Test Server: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Joining the Server

What steps do I take to join Local Test Server?

The console route: start Rust, press F1, enter client.connect 31.209.158.29:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167398,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players Slot count: 10.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol To join, your game needs protocol 2634.
cs167398
Build It runs build 167398.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.