Local Test Server
Key statistics
the figures behind the quote- Players now
- 1/ 10 10% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 1 peak 1
- Rank
- #9,263 top 41%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 4d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 7 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 9 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 41% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 409 on average | 215/275 | ▲+13+6.7% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 360 on average | 203/275 | ▲+59+41.0% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 344 on average | 375/350 | ▼−36−8.7% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 336 on average | 184/250 | ▲+65+55.2% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average | 33/250 | ▼−2−6.9% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average | 168/275 | ▲+39+30.2% |
Quick answers
from the figures on this pageMap and Rules
What settings and rules are in place on Local Test Server?
No gather rate appears in the name of Local Test Server. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is enabled.
What is the current map on Local Test Server?
Local Test Server uses a procedural map, which the game generates.
Player Count
What is the rank of Local Test Server?
In the top 41% of all ranked servers, Local Test Server is #9,263 on player hours over the last seven days.
How many players does Local Test Server have?
At present, Local Test Server is offline; the last sighting was 3 days 21 hours ago. The mean over the last seven days is 1 players, reaching 1 at its highest.
Wipe Cycle
When does Local Test Server schedule its wipes?
There are too few wipes on record for Local Test Server to reveal its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. This world has been running for 4 days 4 hours.
Server Info
Where can Local Test Server be found?
There is no region published for Local Test Server. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 31.209.158.29:28015.
What Rust version is Local Test Server running?
The build is Rust network protocol 2634 and build 167398 on Windows, running on Local Test Server. Joining requires the same protocol on your game, which Steam updates.
What is the uptime and reliability of Local Test Server?
No response from Local Test Server. It was last seen 3 days 21 hours ago. 3 full days have passed with 3% uptime, 2 of 72 hours. First sighting by Rust Analytics: 9 October 2026.
Tags and Rankings
What is the meaning of the tags on Local Test Server?
The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Slot count: 10; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): To join, your game needs protocol 2634; cs167398 (Build): It runs build 167398; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set, which Local Test Server publishes. The top of this page and the tags both show its players now, its queue and when its world was made.
Where does Local Test Server show up in Rust Analytics lists and filters?
The following Rust Analytics lists feature Local Test Server: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Joining the Server
What steps do I take to join Local Test Server?
The console route: start Rust, press F1, enter client.connect 31.209.158.29:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2634,gmrust,cs167398,ts8
Game
gmrust
mp10
ts8
v2634
cs167398
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.