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RUST ANALYTICS
LIVE49,891PLY11,600SRV
QUOTE 32.223.158.126:28015 Offline checked 10d ago

hosting test island

Players · last
0/ 10
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 10
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#16,015
top 70%
Rank · 7d ago
#16,897
882 places up
Last wipe
10d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
3 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct4 Oct6 Oct7 Oct9 Oct10 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 409 on average213/225+29+15.8%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 359 on average172/225+58+50.3%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 342 on average390/400−25−6.1%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 336 on average170/200+65+61.3%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average31/250+3+9.4%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average142/225+46+47.2%

Quick answers

from the figures on this page

Map and Rules

How is hosting test island configured in terms of rules and settings?

No gather rate appears in the name of hosting test island. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. You will find it under Community in the server browser: it is a community server. VAC is active.

Which map is played on hosting test island?

The game generates the procedural map on hosting test island.

Population

Where does hosting test island sit in the rankings?

In the top 70% of all ranked servers, hosting test island is #16,015 on player hours over the last seven days.

How many players does hosting test island have?

Right now, hosting test island is offline; the last sighting was 10 days 10 hours ago.

Wipe Frequency

When does hosting test island schedule its wipes?

No rhythm can be told for hosting test island yet: too few of its wipes are on record. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. This world has been running for 10 days 10 hours.

Server Details

What is the location of hosting test island?

For hosting test island, no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 32.223.158.126:28015 is its address.

What Rust version is hosting test island running?

Rust network protocol 2634 and build 166652 on Windows is what hosting test island runs. Your game needs the same protocol to get in; Steam takes care of the update.

How reliable is hosting test island and is it currently online?

Offline at this moment: hosting test island. Last seen 10 days 10 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. The earliest Rust Analytics saw it was 3 October 2026.

Server Tags

How should you interpret the tags on hosting test island?

These tags are published by hosting test island and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs166652 (Build): Game build: 166652; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set. Also in the tags and at the top of this page: current players, queue and world creation time.

Where does hosting test island show up in Rust Analytics lists and filters?

These Rust Analytics lists include hosting test island: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Connection

How can I connect to hosting test island?

The console route: start Rust, press F1, enter client.connect 32.223.158.126:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players Capacity: 10 slots.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol Your game must run protocol 2634 to connect.
cs166652
Build Game build: 166652.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.