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RUST ANALYTICS
LIVE61,951PLY11,675SRV
QUOTE 37.148.220.87:28018 Online checked 10m ago

Hat's Server 2

moddedcarbon
Players · last
0/ ?
+024h
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ ?
slots not published
Change · 24h
+0
no reading a day ago
7-day average
0
peak –
Rank
#15,967
top 71%
Rank · 7d ago
#16,178
211 places up
Last wipe
14d ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
50 max
players per team
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
4750
Custom Map · seed 1337
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
0123423:0008:0017:0002:0011:0020:00

Hourly average and peak, UTC.

Server performance

01020304023:0008:0017:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
7.4 days
between real wipes
on rhythm
0%
of its recent wipes
wipe-day peak
1
players, last three wipes
crowd held
0%
else halves by day 1

The first 48 hours of its last wipes

Tue 29 SepTue 15 SepMon 14 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 29 Sep, 00:10 UTC14d ago 2 – running 0
Tue 15 Sep, 11:47 UTC28d ago 1 halved by day 1 13.5 days 0
Mon 14 Sep, 04:29 UTC29d ago 1 – 1.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 128 on average41/300+14+53.8%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on average69/245+39+133.2%
3МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average93/100+2+2.3%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 85 on average30/1000−3−8.2%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average12/1000−1−10.6%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 74 on average46/700−39−45.6%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on Hat's Server 2?

No gather rate appears in the name of Hat's Server 2. 50 players is the upper limit for a group. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Carbon. The server has VAC, Valve's anti-cheat, switched on.

What is the current map on Hat's Server 2?

A procedural map of size 4,750 with seed 1337 runs on Hat's Server 2, created by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map. The map in use is Custom Map.

Activity

What is the rank of Hat's Server 2?

In the top 71% of all ranked servers, Hat's Server 2 is #15,967 on player hours over the last seven days.

How many players does Hat's Server 2 have?

Hat's Server 2 shows 0 players at this moment. Average players over the last seven days: 0.

Wipe Frequency

What happens on wipe day at Hat's Server 2?

An average of 1 players marked the busiest point of its recent wipes. 0 hours after the latest wipe, the crowd reached its peak. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. The crowd fell below half by day 1 when it did not hold.

On what cycle does Hat's Server 2 wipe?

No next wipe can be predicted for Hat's Server 2: it wipes at irregular times. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. 14 days 21 hours ago the current world was created.

Server Info

What is the location of Hat's Server 2?

For Hat's Server 2, no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 37.148.220.87:28018.

Is Hat's Server 2 performing well?

Server fps over the last 48 hours: 40 on average, 39 at the lowest. The entity count reached 186,283, covering buildings, deployables and all else in the world. Up to 7,277 MB of memory was used. A climbing entity count plus low fps is the lag players report.

What Rust version is Hat's Server 2 running?

The version in use at Hat's Server 2: Rust network protocol 2633 and build 165977, on Linux. The protocol has to match for you to join, and Steam applies that update.

How reliable is Hat's Server 2 and is it currently online?

Online at this moment: Hat's Server 2. The reported uptime puts its last restart at about 14 days 19 hours ago. The last 7 full days give 100% uptime, 168 hours on out of 168. First sighting by Rust Analytics: 13 September 2026.

Server Tags

What is the meaning of the tags on Hat's Server 2?

The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp0 (Max players): It holds 0 slots; ts50 (Group limit): 50 is the maximum team size; v2633 (Protocol): Protocol 2633: matching game versions are required to join; cs165977 (Build): It runs build 165977; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent; ^z (Modded): The Modded listing applies: plugins or settings change play; ^y (Carbon): Carbon provides the plugin framework, which Hat's Server 2 publishes. The top of this page and the tags both show its players now, its queue and when its world was made.

Hat's Server 2 appears in which of the lists and filters on Rust Analytics?

On Rust Analytics, Hat's Server 2 matches these lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Connection

What is the process to join Hat's Server 2?

Type client.connect 37.148.220.87:28018 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2633,gmrust,cs165977,ts50,^z,^y

Game

gmrust
Game mode Rust's standard survival mode.
mp0
Max players It holds 0 slots.
ts50
Group limit 50 is the maximum team size.
v2633
Protocol Protocol 2633: matching game versions are required to join.
cs165977
Build It runs build 165977.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code The region code is absent.

Mods and access

^z
Modded The Modded listing applies: plugins or settings change play.
^y
Carbon Carbon provides the plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.