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RUST ANALYTICS
LIVE82,976PLY11,759SRV
QUOTE 37.148.220.87:28039 Online checked 14m ago

Hat's Plugin Development

moddedoxide
Players · last
0/ ?
+024h
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ ?
slots not published
Change · 24h
+0
no reading a day ago
7-day average
0
peak –
Rank
#15,986
top 71%
Rank · 7d ago
#14,309
1677 places down
Last wipe
9d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
50 max
players per team
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
1000
Procedural Map · seed 1
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
0123420:0005:0014:0000:0009:0018:00

Hourly average and peak, UTC.

Server performance

01020304020:0005:0014:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep5 Oct9 Oct13 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
1
players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 19:26 UTC9d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 128 on average119/300+41+53.2%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on average178/245+81+84.3%
3МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average90/100+0+0.4%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 84 on average82/1000−21−20.5%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average27/1000−17−39.0%
6SURVIVORS.GG | 2 x Vanilla | Monthlygroups of 30+ · monthly · 74 on average80/200+3+3.6%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on Hat's Plugin Development?

The name of Hat's Plugin Development carries no gather rate. The maximum group size is 50 players. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. Modded is its category in the server browser; plugins or settings modify the game. Oxide plugins are running. The server has VAC, Valve's anti-cheat, switched off.

What is the current map on Hat's Plugin Development?

The map on Hat's Plugin Development is procedural, size 1,000, with seed 1, and generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.

Population

What is the rank of Hat's Plugin Development?

In the top 71% of all ranked servers, Hat's Plugin Development is #15,986 on player hours over the last seven days.

How full is Hat's Plugin Development?

The current count for Hat's Plugin Development is 0 players. Average players over the last seven days: 0.

Wipe Cycle

How does Hat's Plugin Development handle wipe day?

An average of 1 players marked the busiest point of its recent wipes. 0 hours after the latest wipe, the crowd reached its peak.

When does Hat's Plugin Development schedule its wipes?

There are too few wipes on record for Hat's Plugin Development to reveal its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. This world has been running for 9 days.

Server Overview

What is the server location for Hat's Plugin Development?

For Hat's Plugin Development, no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 37.148.220.87:28039 is its address.

Is Hat's Plugin Development performing well?

Server fps over the last 48 hours: 40 on average, 40 at the lowest. 4,177 entities is the maximum carried: buildings, deployables and everything else. Memory use peaked at 886 MB. What players feel as lag is low fps together with a rising entity count.

Hat's Plugin Development is on which Rust version?

The version in use at Hat's Plugin Development: Rust network protocol 2634 and build 166652, on Linux. The protocol has to match for you to join, and Steam applies that update.

How reliable is Hat's Plugin Development and is it currently online?

The server is live: Hat's Plugin Development is online. 8 days 22 hours ago is when it last restarted, judging by the uptime it reports. 7 full days have passed with 100% uptime, 168 of 168 hours. The earliest Rust Analytics saw it was 13 September 2026.

Tags & Filters

How should you interpret the tags on Hat's Plugin Development?

Published by Hat's Plugin Development for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp0 (Max players): It holds 0 slots; ts50 (Group limit): Teams take no more than 50; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs166652 (Build): It runs build 166652; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The Modded listing applies: plugins or settings change play. Also in the tags and at the top of this page: current players, queue and world creation time.

Where does Hat's Plugin Development show up in Rust Analytics lists and filters?

The following Rust Analytics lists feature Hat's Plugin Development: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Joining the Server

What steps do I take to join Hat's Plugin Development?

The console route: start Rust, press F1, enter client.connect 37.148.220.87:28039. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,gmrust,cs166652,ts50,^o^z

Game

gmrust
Game mode Rust's standard survival mode.
mp0
Max players It holds 0 slots.
ts50
Group limit Teams take no more than 50.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs166652
Build It runs build 166652.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code The region code is absent.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded The Modded listing applies: plugins or settings change play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.