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RUST ANALYTICS
LIVE50,786PLY11,615SRV
QUOTE 37.214.5.88:28015 Offline checked 3h ago

AkiroRust

Players · last
2/ 500
+0+17.6%24h
0% full
Day range 2 2
7-day avg 1 peak 2
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
2/ 500
0% full
Change · 24h
+0
+17.6% from 2
7-day average
1
peak 2
Rank
#5,783
top 26%
Rank · 7d ago
–
not ranked a week ago
Last wipe
1d ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
33
player hours, last seven days
Map
–
Procedural Map
First seen
10 Oct 2026
no hostname published

Players

AveragePeakWipe
00.511.5214:0016:0019:0021:0018:0020:00Wiped Mon 12 Oct, 14:13 UTCWIPE

Hourly average and peak, UTC. Busiest hour of the two days: 2 players.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k10 Oct11 Oct12 Oct13 Oct

Top 26% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
0.9 days
between real wipes
on rhythm
0%
of its recent wipes
wipe-day peak
2
players, last three wipes

The first 48 hours of its last wipes

Sun 11 OctSat 10 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 14:13 UTC1d ago – – running 2
Sun 11 Oct, 20:03 UTC2d ago 2 – 0.8 days 1
Sat 10 Oct, 17:40 UTC3d ago 2 – 1.1 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 409 on average209/225+7+3.7%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 360 on average197/225+53+36.8%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 344 on average377/400−34−8.2%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 336 on average189/200+70+59.4%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average34/250−1−4.1%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average153/225+24+18.6%

Quick answers

from the figures on this page

Rules & Settings

How is AkiroRust configured in terms of rules and settings?

No gather rate is given in the name of AkiroRust. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is enabled.

Which map is played on AkiroRust?

AkiroRust uses a procedural map, which the game generates.

Activity

Where does AkiroRust sit in the rankings?

For the last seven days, AkiroRust holds rank #5,783 on player hours, in the top 26% of all ranked servers.

How full is AkiroRust?

At present, AkiroRust is offline; the last sighting was 3 hours ago. The seven-day average is 1 players, with a peak of 2. The busiest hour in the last 48 hours was 17:00 UTC, with an average of 2 players.

Wipe Frequency

What can you expect on wipe day for AkiroRust?

The average peak across its recent wipes is 2 players. On the latest wipe, 0 hours after the wipe, the crowd peaked.

When does AkiroRust schedule its wipes?

AkiroRust wipes at times that do not follow a pattern, so no next wipe can be predicted. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. Its world now is 31 hours old.

Server Info

Where can AkiroRust be found?

No region is published by AkiroRust. Rust Analytics reports the location a server claims, not the machine's actual location. 37.214.5.88:28015 is its address.

AkiroRust is on which Rust version?

The version in use at AkiroRust: Rust network protocol 2634 and build 167781, on Windows. Your game needs the same protocol to get in; Steam takes care of the update.

What is the uptime and reliability of AkiroRust?

No response from AkiroRust. It was last seen 3 hours ago. The last 2 full days give 21% uptime, 10 hours on out of 48. 10 October 2026 is when Rust Analytics first saw it.

Tags & Filters

What is the meaning of the tags on AkiroRust?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp500 (Max players): It holds 500 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167781 (Build): It runs build 167781; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent, which AkiroRust publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Where does AkiroRust show up in Rust Analytics lists and filters?

The following Rust Analytics lists feature AkiroRust: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

Connection

What is the process to join AkiroRust?

Type client.connect 37.214.5.88:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp500,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp500
Max players It holds 500 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol Your game must run protocol 2634 to connect.
cs167781
Build It runs build 167781.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.