Skip to the page
RUST ANALYTICS
LIVE37,131PLY11,505SRV
QUOTE 37.221.93.134:29015 Online EU checked 6m ago

RedLava.World | Rust

vanilla
Players · last
0/ 50
+024h
0% full
Day range 0 1
7-day avg 0 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join Website

Key statistics

the figures behind the quote
Players now
0/ 50
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 1
Rank
#7,136
top 32% · #1947 in EU
Rank · 7d ago
#11,103
3967 places up
Last wipe
5d ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
17
player hours, last seven days
Map
4500
Custom Map · seed 1337
First seen
4 Oct 2026
no hostname published

Players

AveragePeak
00.250.50.75104:0013:0022:0008:0017:0002:00

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

025507510004:0013:0022:0008:0017:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct6 Oct8 Oct10 Oct12 Oct14 Oct

Top 32% of all ranked servers, top 68% in EU. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
1.9 days
between real wipes
on rhythm
0%
of its recent wipes
wipe-day peak
1
players, last three wipes
crowd held
0%
else halves by day 1

The first 48 hours of its last wipes

Thu 8 OctMon 5 OctSun 4 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 4 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 05:48 UTC5d ago 1 – running 0
Mon 5 Oct, 00:35 UTC9d ago 1 halved by day 1 3.2 days 0
Sun 4 Oct, 12:42 UTC9d ago 1 – 0.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 408 on average168/200+14+9.3%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 358 on average85/200−2−2.5%
3Rustoria.co - EU LongEU · groups of 14+ · monthly · 335 on average91/200+8+10.0%
4Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average22/250−8−25.6%
5Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average93/125+13+16.5%
6Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 273 on average61/300−12−16.4%

Quick answers

from the figures on this page

Map and Rules

How is RedLava.World | Rust configured in terms of rules and settings?

The name of RedLava.World | Rust carries no gather rate. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. You will find it under Community in the server browser: it is a community server. Its self-description is vanilla: no altered rates, kits or rules: the game as Facepunch ships it. The server has VAC, Valve's anti-cheat, switched on.

What is the current map on RedLava.World | Rust?

The map on RedLava.World | Rust is procedural, size 4,500, with seed 1337, and generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page. Its current map goes by Custom Map.

Player Count

Where does RedLava.World | Rust sit in the rankings?

On seven-day player hours, RedLava.World | Rust sits at #7,136, in the top 32% across ranked servers and #1,947 in Europe.

How many players does RedLava.World | Rust have?

0 of 50 slots on RedLava.World | Rust are filled at the moment. The seven-day average is 0 players, with a peak of 1. The busiest hour in the last 48 hours was 15:00 UTC, with an average of 1 players.

Wipe Frequency

What can you expect on wipe day for RedLava.World | Rust?

The average peak across its recent wipes is 1 players. On the latest wipe, 4 hours after the wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. The crowd fell below half by day 1 when it did not hold.

On what cycle does RedLava.World | Rust wipe?

There is no next wipe to predict for RedLava.World | Rust, which wipes at irregular times. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. 5 days 21 hours ago the current world was created.

Server Info

Where can RedLava.World | Rust be found?

In Europe, RedLava.World | Rust lists itself with the EU tag. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 37.221.93.134:29015 is its address.

Is RedLava.World | Rust performing well?

Average server fps for the last 48 hours is 61; the floor was 45. The entity count reached 140,557, covering buildings, deployables and all else in the world. The memory ceiling reached 3,441 MB. What players feel as lag is low fps together with a rising entity count.

RedLava.World | Rust is on which Rust version?

The version in use at RedLava.World | Rust: Rust network protocol 2634 and build 167781, on Linux. The protocol has to match for you to join, and Steam applies that update.

Is RedLava.World | Rust up, and how consistent is its uptime?

RedLava.World | Rust is up. It is taking players now. 2 hours ago is when it last restarted, judging by the uptime it reports. 7 full days have passed with 83% uptime, 139 of 168 hours. 4 October 2026 is when Rust Analytics first saw it.

Server Tags

What is the meaning of the tags on RedLava.World | Rust?

These tags are published by RedLava.World | Rust and read by the game's server browser: gmvanilla (Game mode): Vanilla survival is the mode; mp50 (Max players): Slot count: 50; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): To join, your game needs protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set; ^v (Vanilla): No altered rates, kits or rules: the game as Facepunch ships it; EU (Europe): Europe is its browser listing. Also in the tags and at the top of this page: current players, queue and world creation time.

RedLava.World | Rust appears in which of the lists and filters on Rust Analytics?

The following Rust Analytics lists feature RedLava.World | Rust: Rust servers: Europe, Rust community servers and Vanilla Rust servers. These filters bring it up on the server list: Region: Europe; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more; Last wipe: In the last week.

How to Join

How can I connect to RedLava.World | Rust?

Type client.connect 37.221.93.134:29015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you. For more information, go to https://redlava.world/rust.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^v,EU,gmvanilla,cs167781,ts8

Game

gmvanilla
Game mode Vanilla survival is the mode.
mp50
Max players Slot count: 50.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol To join, your game needs protocol 2634.
cs167781
Build Game build: 167781.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code No region code has been set.

Difficulty

^v
Vanilla No altered rates, kits or rules: the game as Facepunch ships it.

Region

EU
Europe Europe is its browser listing.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.