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RUST ANALYTICS
LIVE40,232PLY11,543SRV
QUOTE 37.26.136.61:28115 Online EU checked 7m ago

Waterworld

biweekly wipes vanillamoddedcarbon
Players · last
0/ 100
+024h
0% full
Day range 0 1
7-day avg 0 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 100
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 1
Rank
#12,436
top 58% · #2373 in EU
Rank · 7d ago
–
not ranked a week ago
Last wipe
8h ago
biweekly schedule
Next wipe
13d 15h
Tue 3 Nov, 16:19 UTC
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
2
player hours, last seven days
Map
2500
Moldova_X1000 · seed 1337
First seen
19 Oct 2026
no hostname published

Players

AveragePeak
00.250.50.75111:0013:0016:0018:0021:0023:00

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

02040608011:0013:0016:0018:0021:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k19 Oct20 Oct

Top 58% of all ranked servers, top 81% in EU. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag
Next wipeTuesday 3 November, 16:19 UTCin 13d 15h

Its biweekly schedule tag · low confidence

Coming wipes

  1. 13d 15hTue 3 Nov, 16:19 UTC
  2. 15d 18hThu 5 Nov, 19:00 UTCFW
  3. 27d 15hTue 17 Nov, 16:19 UTC
  4. 41d 15hTue 1 Dec, 16:19 UTC
  5. 43d 18hThu 3 Dec, 19:00 UTCFW

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 20 Oct, 16:19 UTC8h ago – – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1СЛАБЫЕ РЫЦАРИ |Vanilla+|NoBPWipe|FPS+|16.10EU · groups of 50+ · biweekly · 13 on average2/200−2−47.8%
2[ESP][PVE] PACIFIC WORLD (WIPED 15/10/2026)EU · groups of 16+ · biweekly · 5 on average5/50+2+62.2%
3РЕЛАКС #2 Х2|Для новичков| No LimitEU · groups of 10+ · biweekly · 3 on average0/200−2−100.0%
4RUST ACADEMY #2 - Modded / СУДНЫЙ ДЕНЬEU · groups of 8+ · biweekly · 3 on average2/200+1+41.2%
5Le Refuge | 100% PvE,100% Chill , by PackamEU · groups of 8+ · biweekly · 2 on average0/50−1−100.0%
6VANILLA | PIXEL RUST | BIWEEKLY | X1 | EU | UA | WIPE 08.10EU · groups of 16+ · 1x · biweekly · 2 on average1/300−1−45.5%

Quick answers

from the figures on this page

Rules & Settings

How is Waterworld configured in terms of rules and settings?

No gather rate is given in the name of Waterworld. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. In the server browser it appears under Modded, with plugins or settings that change the game. Plugin count: Carbon. Its self-description is vanilla: no altered rates, kits or rules: the game as Facepunch ships it. VAC is active.

Which map is played on Waterworld?

The map on Waterworld is procedural, size 2,500, with seed 1337, and generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page. Its current map goes by Moldova_X1000.

Population

What position does Waterworld hold in the server rankings?

In the top 58% of all ranked servers, Waterworld is #12,436 on player hours over the last seven days and #2,373 in Europe.

How full is Waterworld?

On Waterworld, 0 players are in now, out of 100 slots. The mean over the last seven days is 0 players, reaching 1 at its highest. Over the last 48 hours, the peak hour was 15:00 UTC, averaging 1 players.

Wipe Cycle

On what cycle does Waterworld wipe?

The prediction follows the tag because too few of Waterworld's wipes are on record to confirm its schedule. The date of its next wipe is Tuesday 3 November at 16:19 UTC. 8 hours ago the current world was created. The tags show wipes every two weeks.

Server Info

What is the location of Waterworld?

With the EU tag, Waterworld lists itself in Europe. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 37.26.136.61:28115 is its address.

Is Waterworld performing well?

The last 48 hours average 59 server fps, the low being 59. At its peak it held 49,433 entities: buildings, deployables and the rest of the world. The memory ceiling reached 2,314 MB. What players feel as lag is low fps together with a rising entity count.

Waterworld is on which Rust version?

Rust network protocol 2634 and build 167781 on Windows is what Waterworld runs. The protocol has to match for you to join, and Steam applies that update.

How reliable is Waterworld and is it currently online?

Waterworld is up. It is taking players now. The reported uptime puts its last restart at about 1 hours ago. Availability of 0% over the last 1 full day: it was online for 0 of 24 hours. First sighting by Rust Analytics: 19 October 2026.

Tags & Filters

What is the meaning of the tags on Waterworld?

These tags are published by Waterworld and read by the game's server browser: gmvanilla (Game mode): The vanilla survival ruleset; mp100 (Max players): Capacity: 100 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167781 (Build): Build 167781; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set; ^b (Biweekly): One wipe every fortnight; ^v (Vanilla): No altered rates, kits or rules: the game as Facepunch ships it; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): Carbon provides the plugin framework; EU (Europe): The server browser files it under Europe. Also in the tags and at the top of this page: current players, queue and world creation time.

Waterworld appears in which of the lists and filters on Rust Analytics?

The following Rust Analytics lists feature Waterworld: Rust servers: Europe and Modded Rust servers. It appears under these filters on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours.

How to Join

How can I connect to Waterworld?

Type client.connect 37.26.136.61:28115 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^z,^y,^b,^v,EU,gmvanilla,cs167781,ts8

Game

gmvanilla
Game mode The vanilla survival ruleset.
mp100
Max players Capacity: 100 slots.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol Your game must run protocol 2634 to connect.
cs167781
Build Build 167781.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code Region code: none set.

Wipe schedule

^b
Biweekly One wipe every fortnight.

Difficulty

^v
Vanilla No altered rates, kits or rules: the game as Facepunch ships it.

Mods and access

^z
Modded Modded listing: the game is changed by plugins or settings.
^y
Carbon Carbon provides the plugin framework.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.