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RUST ANALYTICS
LIVE34,389PLY11,456SRV
QUOTE 37.32.73.236:28015 Offline checked 5d ago

Local Rust | Big World | Survivors

moddedoxide
Players · last
0/ 1
n/a24h
0% full
7-day avg 0 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 1
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak 1
Rank
#8,669
top 39%
Rank · 7d ago
#9,490
821 places up
Last wipe
6d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
9
player hours, last seven days
Map
–
Procedural Map
First seen
7 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k7 Oct8 Oct10 Oct11 Oct13 Oct14 Oct

Top 39% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 128 on average30/300−24−43.9%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on average0/245−43−100.0%
3МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average90/100−1−1.4%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 85 on average6/1000−10−61.3%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average1/1000−6−86.0%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 74 on average10/700−34−77.4%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on Local Rust | Big World | Survivors?

No gather rate appears in the name of Local Rust | Big World | Survivors. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are running. VAC is active.

Which map is played on Local Rust | Big World | Survivors?

The game generates the procedural map on Local Rust | Big World | Survivors.

Population

Where does Local Rust | Big World | Survivors sit in the rankings?

For the last seven days, Local Rust | Big World | Survivors holds rank #8,669 on player hours, in the top 39% of all ranked servers.

How many players does Local Rust | Big World | Survivors have?

At present, Local Rust | Big World | Survivors is offline; the last sighting was 5 days 4 hours ago. The mean over the last seven days is 0 players, reaching 1 at its highest.

Wipe Schedule

How often does Local Rust | Big World | Survivors wipe?

There are too few wipes on record for Local Rust | Big World | Survivors to reveal its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. This world has been running for 6 days 18 hours.

Server Info

What is the location of Local Rust | Big World | Survivors?

There is no region published for Local Rust | Big World | Survivors. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 37.32.73.236:28015 is its address.

Local Rust | Big World | Survivors is on which Rust version?

The version in use at Local Rust | Big World | Survivors: Rust network protocol 2634 and build 167058, on Windows. Joining requires the same protocol on your game, which Steam updates.

Is Local Rust | Big World | Survivors up, and how consistent is its uptime?

No response from Local Rust | Big World | Survivors. It was last seen 5 days 4 hours ago. 6 full days have passed with 17% uptime, 25 of 144 hours. 7 October 2026 is when Rust Analytics first saw it.

Server Tags

What is the meaning of the tags on Local Rust | Big World | Survivors?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp1 (Max players): Capacity: 1 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): To join, your game needs protocol 2634; cs167058 (Build): Build 167058; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay, which Local Rust | Big World | Survivors publishes. Also in the tags and at the top of this page: current players, queue and world creation time.

Where does Local Rust | Big World | Survivors show up in Rust Analytics lists and filters?

The following Rust Analytics lists feature Local Rust | Big World | Survivors: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Connection

What steps do I take to join Local Rust | Big World | Survivors?

The console route: start Rust, press F1, enter client.connect 37.32.73.236:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs167058,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp1
Max players Capacity: 1 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol To join, your game needs protocol 2634.
cs167058
Build Build 167058.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) is in use.
^z
Modded Categorised as Modded: plugins or settings alter gameplay.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.