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RUST ANALYTICS
LIVE32,767PLY11,456SRV
QUOTE 37.60.224.119:30415 Online checked 8m ago

EU | Deadzone Aimtrain | Facechecks/1v1/Speargun

Players · last
0/ 16
+024h
0% full
7-day avg 1 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 16
0% full
Change · 24h
+0
no reading a day ago
7-day average
1
peak 1
Rank
#3,979
top 18%
Rank · 7d ago
#5,088
1109 places up
Last wipe
39d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
100
player hours, last seven days
Map
1000
Procedural Map · seed 1337
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
00.250.50.75106:0015:0000:0009:0018:0003:00

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

02.557.51006:0015:0000:0009:0018:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 18% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1[EU] Rustoria.co RTG - Aimtrain | FaceChecks | Arena | 1v1EU · no group limit · 13 on average2/100−3−60.0%
2MelonRust.ru #2 X1000000 [NOLIM | FPS+ | BF | BARREN]EU · groups of 8+ · 1e+06x · weekly · 85 on average11/300−12−52.0%
3AZARUST#3 [ X100000 | KITS | BATTLEFIELD | PVP ] 12.10EU · groups of 50+ · 100000x · 49 on average6/200−5−47.4%
4HIVE X1000000000 #1 MILLION|LOOT++|KITS++|SHOP|EU · groups of 15+ · 1e+09x · 39 on average16/300+2+10.3%
5BAIDEN RUST X1000000000 |NoLimit|PVP|FUN|KITS|RU|EU|AIM|BED|BROEU · groups of 100+ · 1e+09x · weekly · 35 on average2/200−11−84.5%
6TMKBUD X1000000|FPS++|HARDPVP|BATTLEFIELD|CLANS|NOLIMIT|EU · groups of 99+ · 1e+06x · weekly · 29 on average5/380−4−41.7%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on EU | Deadzone Aimtrain | Facechecks/1v1/Speargun?

No gather rate appears in the name of EU | Deadzone Aimtrain | Facechecks/1v1/Speargun. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it under Community, as a community server. VAC is not active.

Which map is played on EU | Deadzone Aimtrain | Facechecks/1v1/Speargun?

A procedural map of size 1,000 with seed 1337 runs on EU | Deadzone Aimtrain | Facechecks/1v1/Speargun, created by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.

Population

Where does EU | Deadzone Aimtrain | Facechecks/1v1/Speargun sit in the rankings?

For the last seven days, EU | Deadzone Aimtrain | Facechecks/1v1/Speargun holds rank #3,979 on player hours, in the top 18% of all ranked servers.

How full is EU | Deadzone Aimtrain | Facechecks/1v1/Speargun?

0 of 16 slots on EU | Deadzone Aimtrain | Facechecks/1v1/Speargun are filled at the moment. The mean over the last seven days is 1 players, reaching 1 at its highest. At 06:00 UTC in the last 48 hours, it averaged 1 players, the busiest hour.

Wipe Frequency

How often does EU | Deadzone Aimtrain | Facechecks/1v1/Speargun wipe?

The record holds too few of EU | Deadzone Aimtrain | Facechecks/1v1/Speargun's wipes to establish its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. This world has been running for 39 days 10 hours.

Server Info

What is the location of EU | Deadzone Aimtrain | Facechecks/1v1/Speargun?

No region tag is published by EU | Deadzone Aimtrain | Facechecks/1v1/Speargun, though its name points to Europe. Rust Analytics reports the location a server claims, not the machine's actual location. 37.60.224.119:30415 is its address.

What is the performance like on EU | Deadzone Aimtrain | Facechecks/1v1/Speargun?

The last 48 hours average 10 server fps, the low being 9. 2,795 entities is the maximum carried: buildings, deployables and everything else. Up to 819 MB of memory was used. Low fps and growing entities are the source of felt lag.

EU | Deadzone Aimtrain | Facechecks/1v1/Speargun is on which Rust version?

The version in use at EU | Deadzone Aimtrain | Facechecks/1v1/Speargun: Rust network protocol 2633 and build 163207, on Linux. The protocol has to match for you to join, and Steam applies that update.

What is the uptime and reliability of EU | Deadzone Aimtrain | Facechecks/1v1/Speargun?

EU | Deadzone Aimtrain | Facechecks/1v1/Speargun is up. It is taking players now. 10 days 9 hours ago is when it last restarted, judging by the uptime it reports. 7 full days have passed with 100% uptime, 168 of 168 hours. The earliest Rust Analytics saw it was 13 September 2026.

Tags & Filters

What is the meaning of the tags on EU | Deadzone Aimtrain | Facechecks/1v1/Speargun?

These tags are published by EU | Deadzone Aimtrain | Facechecks/1v1/Speargun and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp16 (Max players): Slot count: 16; ts8 (Group limit): At the game default, teams hold up to 8; v2633 (Protocol): Protocol 2633: matching game versions are required to join; cs163207 (Build): It runs build 163207; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set. The tags also carry its current players, queue and world creation time; this page shows them at the top.

EU | Deadzone Aimtrain | Facechecks/1v1/Speargun appears in which of the lists and filters on Rust Analytics?

These Rust Analytics lists include EU | Deadzone Aimtrain | Facechecks/1v1/Speargun: Rust servers: Europe, Rust aim training servers and Rust community servers. It appears under these filters on the server list: Region: Europe; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to Join

What steps do I take to join EU | Deadzone Aimtrain | Facechecks/1v1/Speargun?

The console route: start Rust, press F1, enter client.connect 37.60.224.119:30415. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp16,ptrak,$r?,v2633,gmrust,cs163207,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp16
Max players Slot count: 16.
ts8
Group limit At the game default, teams hold up to 8.
v2633
Protocol Protocol 2633: matching game versions are required to join.
cs163207
Build It runs build 163207.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.