Realistic RUST
Key statistics
the figures behind the quote- Players now
- 0/ 100 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,150 #2505 in EU
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 39d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Custom Map
- First seen
- 13 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | BroinRust [PVE CLASSIC EU/EA]EU · groups of 8+ · monthly · 8 on average | 4/200 | ▼−1−14.3% | |
| 2 | CZ/EU Farming Industry PVEEU · groups of 8+ · monthly · 5 on average | 3/50 | ▲+2 | |
| 3 | Fury Rust #1 [PVE|RB|NPC|EVENTS|BUILD|CHILL]EU · groups of 10+ · monthly · 3 on average | 2/100 | ▼−2−53.8% | |
| 4 | Хомка RU PvEEU · groups of 8+ · monthly · 3 on average | 3/100 | ▪+0−12.2% | |
| 5 | BroinRust [PVE MOD EU/EA]EU · groups of 10+ · biweekly · 3 on average | 2/200 | ▲+2 | |
| 6 | PIGLAND V7 NOWIPE/PVE/KIT ХрюшкиEU · groups of 8+ · 2 on average | 1/20 | ▲+1 |
Quick answers
from the figures on this pageMap and Rules
How is Realistic RUST configured in terms of rules and settings?
The name of Realistic RUST carries no gather rate. Up to 8 players per group, which is the game's default. It runs build & creative, no gathering: sandbox building only. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are running. VAC, Valve's anti-cheat, is enabled.
Activity
What is the rank of Realistic RUST?
In the top – of all ranked servers, Realistic RUST is #15,150 on player hours over the last seven days and #2,505 in Europe.
How full is Realistic RUST?
Right now, Realistic RUST is offline; the last sighting was 30 days 1 hours ago.
Wipe Schedule
How often does Realistic RUST wipe?
No rhythm can be told for Realistic RUST yet: too few of its wipes are on record. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. This world has been running for 39 days 9 hours.
Server Details
What is the server location for Realistic RUST?
In Europe, Realistic RUST lists itself with the EU tag. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 37.81.201.113:28015.
Realistic RUST runs which version of Rust?
The version in use at Realistic RUST: Rust network protocol 2633 and build 163794, on Windows. Joining requires the same protocol on your game, which Steam updates.
Is Realistic RUST up, and how consistent is its uptime?
Offline at this moment: Realistic RUST. Last seen 30 days 1 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. The earliest Rust Analytics saw it was 13 September 2026.
Tags & Filters
What is the meaning of the tags on Realistic RUST?
The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): It holds 100 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2633 (Protocol): To join, your game needs protocol 2633; cs163794 (Build): Game build: 163794; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): No region code has been set; ^k (Build server): Practise base building and try out designs; ^p (PvE): No fighting between players: the world is the threat; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay; EU (Europe): The browser places this server in Europe, which Realistic RUST publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.
On Rust Analytics, which lists and filters feature Realistic RUST?
These Rust Analytics lists include Realistic RUST: Rust servers: Europe, Modded Rust servers, Rust build and creative servers and Best Rust PvE servers. It appears under these filters on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more.
Connection
What steps do I take to join Realistic RUST?
Type client.connect 37.81.201.113:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp100,ptrak,$r?,v2633,^k,EU,^p,gmrust,cs163794,ts8,^o^z
Game
gmrust
mp100
ts8
v2633
cs163794
ptrak
$r?
Gameplay
^k
^p
Mods and access
^o
^z
Region
EU
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.