OTCHO
Key statistics
the figures behind the quote- Players now
- 0/ 50 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,971 top 72%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 10d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- quad players per team
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 8 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers, and #633 of the quad servers (top 77%). Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | [EA] Softcore 1quad · monthly · 122 on average | 41/350 | ▼−20−32.5% | |
| 2 | [EU] Facepunch Softcore 1EU · quad · monthly · 102 on average | 27/400 | ▲+9+51.4% | |
| 3 | Reddit.com/r/PlayRust - AU SoftcoreOC · quad · monthly · 59 on average | 42/150 | ▲+2+5.2% | |
| 4 | LA ISLA DEL ABUELO / NOOB FRIENDLY / LATAM - ESP / SPANISH ONLYNA · quad · monthly · 30 on average | 26/200 | ▼−15−37.2% | |
| 5 | [红果十倍]10.14日|新档|开荒|激战|爽玩EA · quad · weekly · 17 on average | 0/200 | ▼−18−100.0% | |
| 6 | [红牛五倍]10.13日|新档|开荒|激战|爽玩EA · quad · weekly · 17 on average | 0/200 | ▼−18−100.0% |
Quick answers
from the figures on this pageRules & Settings
What settings and rules are in place on OTCHO?
No gather rate appears in the name of OTCHO. The group limit is 4 players, set via quad. softcore is the mode, Facepunch's easier mode: you keep part of your loot. Combat and raiding between players are allowed. You will find it under Community in the server browser: it is a community server. VAC, Valve's anti-cheat, is enabled.
What is the current map on OTCHO?
The game generates the procedural map on OTCHO.
Player Count
What position does OTCHO hold in the server rankings?
In the top 72% of all ranked servers, OTCHO is #15,971 on player hours over the last seven days. Among servers in quad, it stands at #633.
How many players does OTCHO have?
At present, OTCHO is offline; the last sighting was 5 days 17 hours ago. Average players over the last seven days: 0.
Wipe Cycle
On what cycle does OTCHO wipe?
There are too few wipes on record for OTCHO to reveal its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. This world has been running for 10 days 15 hours.
Server Overview
What is the location of OTCHO?
No region is published by OTCHO. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 41.109.90.50:28015.
OTCHO runs which version of Rust?
The build is Rust network protocol 2634 and build 167058 on Linux, running on OTCHO. Your game needs the same protocol to get in; Steam takes care of the update.
Is OTCHO up, and how consistent is its uptime?
Offline at this moment: OTCHO. Last seen 5 days 17 hours ago. 0% is its uptime for the last 5 full days, 0 of 120 hours. First sighting by Rust Analytics: 8 October 2026.
Tags and Rankings
What is the meaning of the tags on OTCHO?
These tags are published by OTCHO and read by the game's server browser: gmsoftcore (Game mode): An easier ruleset: softcore; mp50 (Max players): It holds 50 slots; ts4 (Group limit): Team size caps at 4; v2634 (Protocol): To join, your game needs protocol 2634; cs167058 (Build): It runs build 167058; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent. The tags also carry its current players, queue and world creation time; this page shows them at the top.
On Rust Analytics, which lists and filters feature OTCHO?
The following Rust Analytics lists feature OTCHO: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad; Last wipe: In the last 2 weeks.
How to Join
What is the process to join OTCHO?
The console route: start Rust, press F1, enter client.connect 41.109.90.50:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp50,ptrak,$r?,v2634,gmsoftcore,cs167058,ts4
Game
gmsoftcore
mp50
ts4
v2634
cs167058
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.