REALITY4 OPAL | PROCEDURE | MAX4
Key statistics
the figures behind the quote- Players now
- 0/ 100 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak 1
- Rank
- #7,276 top 33%
- Rank · 7d ago
- #9,139 ▲1863 places up
- Last wipe
- 4d ago no schedule published
- Next wipe
- 2d 14h Fri 16 Oct, 12:52 UTC
- Group limit
- quad players per team
- Gather rate
- – no rate in the name
- Score
- 16 player hours, last seven days
- Map
- 3500 Procedural Map · seed 1088983197
- First seen
- 13 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 33% of all ranked servers, and #410 of the quad servers (top 50%). Ranked on player hours over the last seven days.
Wipe schedule
a steady gap- usual gap
- 7 days between real wipes
- on rhythm
- 100% of its recent wipes
- wipe-day peak
- 2 players, last three wipes
- crowd held
- 0% else halves by day 4
Coming wipes
- 2d 14hFri 16 Oct, 12:52 UTC
- 9d 13hFri 23 Oct, 11:42 UTC
- 16d 11hFri 30 Oct, 10:32 UTC
- 22d 20hThu 5 Nov, 19:00 UTCFW
- 23d 10hFri 6 Nov, 09:22 UTC
- 30d 9hFri 13 Nov, 08:12 UTC
- 37d 8hFri 20 Nov, 07:02 UTC
- 44d 7hFri 27 Nov, 05:52 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 6 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 9 Oct, 14:02 UTC4d ago | 1 | – | running | 0 |
| Fri 2 Oct, 07:20 UTC11d ago | 2 | halved by day 1 | 7.3 days | 0 |
| Fri 25 Sep, 08:30 UTC18d ago | 4 | halved by day 4 | 7 days | 1 |
| Fri 18 Sep, 09:50 UTC25d ago | 2 | halved by day 5 | 6.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | ORIGEMZ | VANILLA+ | SQUADSA · quad · weekly · 36 on average | 62/160 | ▼−114−64.7% | |
| 2 | PACIFIC RUST | Vanilla + Modo Pacífico|Max Squad|Wipe MensalSA · quad · monthly · 5 on average | 9/200 | ▼−3−27.5% | |
| 3 | LusoTuga Prime | EU | Vanilla | BiweeklyEU · quad · biweekly · 5 on average | 6/100 | ▼−8−56.9% | |
| 4 | #MAGIC JUMP | ЛУТ ЗА ПРЫЖКИ | Вайп 09.10EU · quad · weekly · 5 on average | 1/80 | ▪+0 | |
| 5 | [ESP] RUST ESPAÑA DISOBEY.COM.ESEU · quad · monthly · 5 on average | 7/101 | ▲+5+342.1% | |
| 6 | [RU] Кубань PVP [Solo/Duo/Trio/Quad]EU · quad · 5 on average | 2/100 | ▪+0+0.0% |
Quick answers
from the figures on this pageServer Rules
How is REALITY4 OPAL | PROCEDURE | MAX4 configured in terms of rules and settings?
No gather rate appears in the name of REALITY4 OPAL | PROCEDURE | MAX4. A maximum of 4 players per group is set through quad. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. In the server browser it appears under Modded, with plugins or settings that change the game. Oxide plugins are in use. VAC, Valve's anti-cheat, is enabled.
Which map is played on REALITY4 OPAL | PROCEDURE | MAX4?
REALITY4 OPAL | PROCEDURE | MAX4 uses a procedural map of size 3,500 with seed 1088983197, generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.
Player Count
Where does REALITY4 OPAL | PROCEDURE | MAX4 sit in the rankings?
For the last seven days, REALITY4 OPAL | PROCEDURE | MAX4 holds rank #7,276 on player hours, in the top 33% of all ranked servers. In the quad group, it ranks #410.
How full is REALITY4 OPAL | PROCEDURE | MAX4?
0 of 100 slots on REALITY4 OPAL | PROCEDURE | MAX4 are filled at the moment. Average players over seven days: 0; peak: 1. At 19:00 UTC in the last 48 hours, it averaged 1 players, the busiest hour.
Wipe Cycle
How does REALITY4 OPAL | PROCEDURE | MAX4 handle wipe day?
An average of 2 players marked the busiest point of its recent wipes. On the latest wipe, 6 hours after the wipe, the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. If it did not hold, by day 4 the crowd dropped below half.
On what cycle does REALITY4 OPAL | PROCEDURE | MAX4 wipe?
The recent wipe interval at REALITY4 OPAL | PROCEDURE | MAX4 is about 7 days. The date of its next wipe is Friday 16 October at 12:52 UTC. This world has been running for 4 days 8 hours.
Server Overview
What is the server location for REALITY4 OPAL | PROCEDURE | MAX4?
There is no region published for REALITY4 OPAL | PROCEDURE | MAX4. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 45.11.95.86:9999.
What is the performance like on REALITY4 OPAL | PROCEDURE | MAX4?
Average server fps for the last 48 hours is 188; the floor was 151. The entity count reached 67,066, covering buildings, deployables and all else in the world. The memory ceiling reached 3,172 MB. A climbing entity count plus low fps is the lag players report.
What Rust version is REALITY4 OPAL | PROCEDURE | MAX4 running?
The version in use at REALITY4 OPAL | PROCEDURE | MAX4: Rust network protocol 2634 and build 167398, on Windows. The protocol has to match for you to join, and Steam applies that update.
How reliable is REALITY4 OPAL | PROCEDURE | MAX4 and is it currently online?
Online at this moment: REALITY4 OPAL | PROCEDURE | MAX4. Its own uptime figure dates the last restart to roughly 20 hours ago. The last 7 full days give 100% uptime, 168 hours on out of 168. First sighting by Rust Analytics: 13 September 2026.
Server Tags
What is the meaning of the tags on REALITY4 OPAL | PROCEDURE | MAX4?
Published by REALITY4 OPAL | PROCEDURE | MAX4 for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp100 (Max players): Capacity: 100 slots; ts4 (Group limit): Teams take no more than 4; v2634 (Protocol): To join, your game needs protocol 2634; cs167398 (Build): Build 167398; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. Also in the tags and at the top of this page: current players, queue and world creation time.
REALITY4 OPAL | PROCEDURE | MAX4 appears in which of the lists and filters on Rust Analytics?
These Rust Analytics lists include REALITY4 OPAL | PROCEDURE | MAX4: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last week.
Connection
How can I connect to REALITY4 OPAL | PROCEDURE | MAX4?
The console route: start Rust, press F1, enter client.connect 45.11.95.86:9999. The page's Launch Rust button opens Rust through Steam and connects you instead. For more information, go to https://discord.com/invite/g3Ju7DvZhF.
Server tags
what each one meansPublished as mp100,ptrak,$r?,v2634,gmrust,cs167398,ts4,^o^z
Game
gmrust
mp100
ts4
v2634
cs167398
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
