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RUST ANALYTICS
LIVE35,804PLY11,449SRV
QUOTE 45.113.94.48:28015 Offline checked 19d ago

Merch's test server

quad moddedoxide
Players · last
0/ 10
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 10
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,360
top 70%
Rank · 7d ago
#5,134
10226 places down
Last wipe
20d ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
quad
players per team
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
4000
Custom Map · seed 579120958
First seen
13 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep27 Sep29 Sep1 Oct

Top 70% of all ranked servers, and #615 of the quad servers (top 76%). Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
1.1 days
between real wipes
on rhythm
33%
of its recent wipes
wipe-day peak
1
players, last three wipes
crowd held
100%
of its cycles kept half the crowd

The first 48 hours of its last wipes

Wed 23 SepTue 22 SepSun 20 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 23 Sep, 07:06 UTC21d ago 1 – running 1
Tue 22 Sep, 11:15 UTC21d ago 1 – 0.8 days 1
Sun 20 Sep, 06:57 UTC24d ago 1 held half 2.2 days 1
Sat 19 Sep, 03:18 UTC25d ago 1 – 1.2 days 0
Wed 16 Sep, 09:11 UTC27d ago 1 held half 2.8 days 1
Tue 15 Sep, 11:51 UTC28d ago 1 – 0.9 days 1
Mon 14 Sep, 12:43 UTC29d ago 1 – 1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ORIGEMZ | VANILLA+ | SQUADSA · quad · weekly · 39 on average8/100−12−59.1%
2PACIFIC RUST | Vanilla + Modo Pacífico|Max Squad|Wipe MensalSA · quad · monthly · 5 on average2/200+1
3LusoTuga Prime | EU | Vanilla | BiweeklyEU · quad · biweekly · 5 on average0/100−1−100.0%
4#MAGIC JUMP | ЛУТ ЗА ПРЫЖКИ | Вайп 09.10EU · quad · weekly · 5 on average3/80+2+111.8%
5[RU] Кубань PVP [Solo/Duo/Trio/Quad]EU · quad · 5 on average1/100−4−81.0%
6[US] Scheduled CHAOS | PVP+PVE Hybrid | Weekend PVP | Raidable NA · quad · monthly · 4 on average1/100+1

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on Merch's test server?

No gather rate is given in the name of Merch's test server. quad caps groups at 4 players. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. In the server browser it appears under Modded, with plugins or settings that change the game. Oxide plugins are running. The server has VAC, Valve's anti-cheat, switched on.

What is the current map on Merch's test server?

The map on Merch's test server is procedural, size 4,000, with seed 579120958, and generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page. Its current map goes by Custom Map.

Player Count

What position does Merch's test server hold in the server rankings?

In the top 70% of all ranked servers, Merch's test server is #15,360 on player hours over the last seven days. Among servers in quad, it stands at #615.

How many players does Merch's test server have?

Right now, Merch's test server is offline; the last sighting was 19 days 23 hours ago.

Wipe Cycle

What happens on wipe day at Merch's test server?

The average peak across its recent wipes is 1 players. 0 hours after the latest wipe, the crowd reached its peak. Recent wipes kept the crowd above half the peak until the next wipe 100% of the time.

When does Merch's test server schedule its wipes?

No next wipe can be predicted for Merch's test server: it wipes at irregular times. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. This world has been running for 20 days 20 hours.

Server Overview

Where can Merch's test server be found?

No region is published by Merch's test server. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 45.113.94.48:28015.

What Rust version is Merch's test server running?

Rust network protocol 2633 and build 165217 on Windows is what Merch's test server runs. The protocol has to match for you to join, and Steam applies that update.

Is Merch's test server up, and how consistent is its uptime?

No response from Merch's test server. It was last seen 19 days 23 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. The earliest Rust Analytics saw it was 13 September 2026.

Server Tags

How should you interpret the tags on Merch's test server?

These tags are published by Merch's test server and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Capacity: 10 slots; ts4 (Group limit): Team size caps at 4; v2633 (Protocol): Your game must run protocol 2633 to connect; cs165217 (Build): Build 165217; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): No region code has been set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. The top of this page and the tags both show its players now, its queue and when its world was made.

On Rust Analytics, which lists and filters feature Merch's test server?

The following Rust Analytics lists feature Merch's test server: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.

Joining the Server

How can I connect to Merch's test server?

The console route: start Rust, press F1, enter client.connect 45.113.94.48:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts4,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players Capacity: 10 slots.
ts4
Group limit Team size caps at 4.
v2633
Protocol Your game must run protocol 2633 to connect.
cs165217
Build Build 165217.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.