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RUST ANALYTICS
LIVE33,340PLY11,462SRV
QUOTE 45.138.174.22:28912 Online checked 10m ago

LONG WAR Server

vanillamoddedoxide
Players · last
0/ 100
+024h
0% full
Day range 0 1
7-day avg 0 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 100
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 1
Rank
#15,197
top 68%
Rank · 7d ago
#16,709
1512 places up
Last wipe
21h ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
4500
Procedural Map · seed 1234
First seen
18 Sep 2026
no hostname published

Players

AveragePeakWipe
00.250.50.75107:0011:0015:0020:0000:0004:00Wiped Tue 13 Oct, 07:27 UTCWIPE

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

Server fpsWipe
02040608007:0011:0015:0020:0000:0004:00Wiped Tue 13 Oct, 07:27 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
23.9 days
between real wipes
wipe-day peak
7
players, last three wipes
crowd held
0%
else halves by day 2

The first 48 hours of its last wipes

02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 7, 34 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 07:27 UTC21h ago – – running 0
Sat 19 Sep, 09:53 UTC24d ago 7 halved by day 2 23.9 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 128 on average28/300−26−47.7%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on average27/225−16−37.1%
3МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average88/100−3−3.6%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 85 on average8/1000−8−48.4%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average1/1000−6−86.0%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 74 on average15/700−29−66.2%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on LONG WAR Server?

No gather rate appears in the name of LONG WAR Server. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Oxide. It uses the term vanilla for itself: facepunch's build, untouched: no rate changes, no kits, no rule changes. VAC is active.

Which map is played on LONG WAR Server?

LONG WAR Server uses a procedural map of size 4,500 with seed 1234, generated by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map.

Population

What is the rank of LONG WAR Server?

For the last seven days, LONG WAR Server holds rank #15,197 on player hours, in the top 68% of all ranked servers.

How full is LONG WAR Server?

0 of 100 slots on LONG WAR Server are filled at the moment. The seven-day average is 0 players, with a peak of 1. The busiest hour in the last 48 hours was 07:00 UTC, with an average of 0 players.

Wipe Frequency

What happens on wipe day at LONG WAR Server?

An average of 7 players marked the busiest point of its recent wipes. On the latest wipe, 34 hours after the wipe, the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. Below half by day 2 is where the crowd fell when it did not hold.

How often does LONG WAR Server wipe?

No rhythm can be told for LONG WAR Server yet: too few of its wipes are on record. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. 21 hours ago the current world was created.

Server Overview

What is the location of LONG WAR Server?

For LONG WAR Server, no region is published. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 45.138.174.22:28912.

How is the performance on LONG WAR Server?

The last 48 hours average 50 server fps, the low being 23. The entity count reached 112,395, covering buildings, deployables and all else in the world. The memory ceiling reached 3,596 MB. Low fps and growing entities are the source of felt lag.

LONG WAR Server is on which Rust version?

The version in use at LONG WAR Server: Rust network protocol 2634 and build 167584, on Linux. The protocol has to match for you to join, and Steam applies that update.

How reliable is LONG WAR Server and is it currently online?

Online at this moment: LONG WAR Server. Its own uptime figure dates the last restart to roughly 15 hours ago. The last 7 full days give 46% uptime, 77 hours on out of 168. The earliest Rust Analytics saw it was 18 September 2026.

Tags & Filters

What is the meaning of the tags on LONG WAR Server?

The game's server browser reads gmvanilla (Game mode): Vanilla survival is the mode; mp100 (Max players): It holds 100 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167584 (Build): It runs build 167584; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set; ^v (Vanilla): Facepunch's build, untouched: no rate changes, no kits, no rule changes; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The Modded listing applies: plugins or settings change play, which LONG WAR Server publishes. Also in the tags and at the top of this page: current players, queue and world creation time.

Where does LONG WAR Server show up in Rust Analytics lists and filters?

The following Rust Analytics lists feature LONG WAR Server: Modded Rust servers. It appears under these filters on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

How to Join

What is the process to join LONG WAR Server?

Type client.connect 45.138.174.22:28912 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^v,gmvanilla,cs167584,ts8,^o^z

Game

gmvanilla
Game mode Vanilla survival is the mode.
mp100
Max players It holds 100 slots.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol Your game must run protocol 2634 to connect.
cs167584
Build It runs build 167584.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code Region code: none set.

Difficulty

^v
Vanilla Facepunch's build, untouched: no rate changes, no kits, no rule changes.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded The Modded listing applies: plugins or settings change play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.