BotWorld Dev
Key statistics
the figures behind the quote- Players now
- 1/ 10 10% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 1 peak 1
- Rank
- #8,181 top 37%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 11h ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 11 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 16 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 37% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | bro-testriggroups of 8+ · 507 on average | 1000/100 | ▲+986+6830.7% | |
| 2 | ShockRust | Blue | NoLimitno group limit · 130 on average | 0/400 | ▼−13−100.0% | |
| 3 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT GLOBAL 16.10EU · groups of 16+ · weekly · 107 on average | 43/225 | ▲+28+189.9% | |
| 4 | МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average | 92/100 | ▪+0+0.5% | |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 87 on average | 1/1000 | ▲+1 | |
| 6 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 13.10EU · groups of 16+ · monthly · 72 on average | 0/700 | ▼−14−100.0% |
Quick answers
from the figures on this pageServer Rules
How is BotWorld Dev configured in terms of rules and settings?
The name of BotWorld Dev carries no gather rate. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. VAC is active.
What is the current map on BotWorld Dev?
BotWorld Dev uses a procedural map, which the game generates.
Activity
Where does BotWorld Dev sit in the rankings?
For the last seven days, BotWorld Dev holds rank #8,181 on player hours, in the top 37% of all ranked servers.
How full is BotWorld Dev?
1 of 10 slots on BotWorld Dev are filled at the moment. The mean over the last seven days is 1 players, reaching 1 at its highest. At 15:00 UTC in the last 48 hours, it averaged 1 players, the busiest hour.
Wipe Schedule
On what cycle does BotWorld Dev wipe?
The record holds too few of BotWorld Dev's wipes to establish its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 11 hours ago the current world was created.
Server Details
What is the location of BotWorld Dev?
For BotWorld Dev, no region is published. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 45.170.75.121:28015.
BotWorld Dev is on which Rust version?
The build is Rust network protocol 2634 and build 167781 on Windows, running on BotWorld Dev. Your game needs the same protocol to get in; Steam takes care of the update.
Is BotWorld Dev up, and how consistent is its uptime?
BotWorld Dev is up. It is taking players now. 16 October 2026 is when Rust Analytics first saw it.
Tags and Rankings
What is the meaning of the tags on BotWorld Dev?
The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): Modded listing: the game is changed by plugins or settings, which BotWorld Dev publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.
BotWorld Dev appears in which of the lists and filters on Rust Analytics?
The following Rust Analytics lists feature BotWorld Dev: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Connection
What steps do I take to join BotWorld Dev?
The console route: start Rust, press F1, enter client.connect 45.170.75.121:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp10
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.