Testing Grounds - Vanilla – Enter at Your Own Risk
Key statistics
the figures behind the quote- Players now
- 0/ 3 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak 1
- Rank
- #10,475 top 47% · #1321 in NA
- Rank · 7d ago
- #16,636 ▲6161 places up
- Last wipe
- 15d ago monthly schedule
- Next wipe
- 22d 15h Thu 5 Nov, 19:00 UTC FW
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 4 player hours, last seven days
- Map
- 3000 Procedural Map · seed 42343354
- First seen
- 13 Sep 2026 1
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 47% of all ranked servers, top 71% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes only- wipe-day peak
- 0 players, last three wipes
Coming wipes
- 22d 15hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 28 Sep, 22:03 UTC15d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 339 on average | 400/425 | ▲+72+21.9% | |
| 2 | [US East] Facepunch Premium 1NA · groups of 8+ · monthly · 220 on average | 262/400 | ▲+17+7.0% | |
| 3 | Rustopia.gg - US LargeNA · groups of 16+ · monthly · 211 on average | 243/275 | ▲+18+8.0% | |
| 4 | Rusty Moose |US Small|NA · groups of 8+ · monthly · 201 on average | 188/200 | ▼−14−6.7% | |
| 5 | Rustoria.co - US Long PremiumNA · groups of 14+ · monthly · 191 on average | 131/200 | ▼−14−9.8% | |
| 6 | Rustafied.com - US Long - LargeNA · groups of 16+ · monthly · 150 on average | 242/325 | ▲+41+20.2% |
Quick answers
from the figures on this pageRules & Settings
How is Testing Grounds - Vanilla – Enter at Your Own Risk configured in terms of rules and settings?
The name of Testing Grounds - Vanilla – Enter at Your Own Risk carries no gather rate. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. You will find it under Community in the server browser: it is a community server. It uses the term vanilla for itself: no altered rates, kits or rules: the game as Facepunch ships it. VAC, Valve's anti-cheat, is enabled.
Which map is played on Testing Grounds - Vanilla – Enter at Your Own Risk?
The map on Testing Grounds - Vanilla – Enter at Your Own Risk is procedural, size 3,000, with seed 42343354, and generated by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map.
Player Count
What position does Testing Grounds - Vanilla – Enter at Your Own Risk hold in the server rankings?
In the top 47% of all ranked servers, Testing Grounds - Vanilla – Enter at Your Own Risk is #10,475 on player hours over the last seven days and #1,321 in North America.
How full is Testing Grounds - Vanilla – Enter at Your Own Risk?
On Testing Grounds - Vanilla – Enter at Your Own Risk, 0 players are in now, out of 3 slots. The mean over the last seven days is 0 players, reaching 1 at its highest. At 18:00 UTC in the last 48 hours, it averaged 0 players, the busiest hour.
Wipe Cycle
What can you expect on wipe day for Testing Grounds - Vanilla – Enter at Your Own Risk?
The average peak across its recent wipes is 0 players. On the latest wipe, 0 hours after the wipe, the crowd peaked.
How often does Testing Grounds - Vanilla – Enter at Your Own Risk wipe?
The only wipe at Testing Grounds - Vanilla – Enter at Your Own Risk is the monthly force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes at that time. 15 days 5 hours ago the current world was created. A monthly wipe schedule is published in its tags.
Server Info
What is the server location for Testing Grounds - Vanilla – Enter at Your Own Risk?
With the NA tag, Testing Grounds - Vanilla – Enter at Your Own Risk lists itself in North America. Rust Analytics reports the location a server claims, not the machine's actual location. 45.45.239.248:28015 is its address.
How is the performance on Testing Grounds - Vanilla – Enter at Your Own Risk?
Average server fps for the last 48 hours is 60; the floor was 58. The entity count reached 47,278, covering buildings, deployables and all else in the world. Up to 2,712 MB of memory was used. What players feel as lag is low fps together with a rising entity count.
Testing Grounds - Vanilla – Enter at Your Own Risk is on which Rust version?
Rust network protocol 2634 and build 167398 on Linux is what Testing Grounds - Vanilla – Enter at Your Own Risk runs. Joining requires the same protocol on your game, which Steam updates.
Is Testing Grounds - Vanilla – Enter at Your Own Risk up, and how consistent is its uptime?
The server is live: Testing Grounds - Vanilla – Enter at Your Own Risk is online. Its own uptime figure dates the last restart to roughly 3 days 11 hours ago. The last 7 full days give 92% uptime, 155 hours on out of 168. First sighting by Rust Analytics: 13 September 2026.
Server Tags
What is the meaning of the tags on Testing Grounds - Vanilla – Enter at Your Own Risk?
These tags are published by Testing Grounds - Vanilla – Enter at Your Own Risk and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp3 (Max players): Capacity: 3 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): To join, your game needs protocol 2634; cs167398 (Build): Build 167398; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set; ^m (Monthly): A single wipe each month, alongside Facepunch's force wipe; ^v (Vanilla): No altered rates, kits or rules: the game as Facepunch ships it; NA (North America): North America is its browser listing. Also in the tags and at the top of this page: current players, queue and world creation time.
Where does Testing Grounds - Vanilla – Enter at Your Own Risk show up in Rust Analytics lists and filters?
The following Rust Analytics lists feature Testing Grounds - Vanilla – Enter at Your Own Risk: Rust community servers, North America Rust servers and Vanilla Rust servers. It appears under these filters on the server list: Region: North America; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly.
How to Join
What is the process to join Testing Grounds - Vanilla – Enter at Your Own Risk?
The console route: start Rust, press F1, enter client.connect 45.45.239.248:28015. The page's Launch Rust button opens Rust through Steam and connects you instead. You can visit its website at https://rustlands.net.
Server tags
what each one meansPublished as mp3,ptrak,$r?,v2634,^m,^v,NA,gmrust,cs167398,ts8
Game
gmrust
mp3
ts8
v2634
cs167398
ptrak
$r?
Wipe schedule
^m
Difficulty
^v
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
