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RUST ANALYTICS
LIVE82,976PLY11,759SRV
QUOTE 45.77.11.222:28015 Offline checked 1d ago

TECH.C. Rust Server Season1

moddedoxide
Players · last
0/ 20
n/a24h
0% full
Day range 0 3
7-day avg 1 peak 3
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 20
0% full
Change · 24h
n/a
no reading a day ago
7-day average
1
peak 3
Rank
#5,300
top 24%
Rank · 7d ago
#5,220
80 places down
Last wipe
10d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
43
player hours, last seven days
Map
–
Procedural Map
First seen
22 Sep 2026
no hostname published

Players

AveragePeak
0123401:0004:0007:0009:0012:0015:00

Hourly average and peak, UTC. Busiest hour of the two days: 3 players.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Sep26 Sep30 Sep5 Oct9 Oct13 Oct

Top 24% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
6.8 days
between real wipes
wipe-day peak
4
players, last three wipes
crowd held
0%
else halves by day 3

The first 48 hours of its last wipes

Sat 3 OctSat 26 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 6 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 07:06 UTC10d ago 4 – running 0
Sat 26 Sep, 12:04 UTC17d ago 4 halved by day 3 6.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 128 on average119/300+41+53.2%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on average178/245+81+84.3%
3МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average90/100+0+0.4%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 84 on average82/1000−21−20.5%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average27/1000−17−39.0%
6SURVIVORS.GG | 2 x Vanilla | Monthlygroups of 30+ · monthly · 74 on average80/200+3+3.6%

Quick answers

from the figures on this page

Map and Rules

How is TECH.C. Rust Server Season1 configured in terms of rules and settings?

No gather rate is given in the name of TECH.C. Rust Server Season1. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. In the server browser it appears under Modded, with plugins or settings that change the game. Plugin count: Oxide. VAC, Valve's anti-cheat, is enabled.

What is the current map on TECH.C. Rust Server Season1?

TECH.C. Rust Server Season1 uses a procedural map, which the game generates.

Player Count

What position does TECH.C. Rust Server Season1 hold in the server rankings?

For the last seven days, TECH.C. Rust Server Season1 holds rank #5,300 on player hours, in the top 24% of all ranked servers.

What is the population on TECH.C. Rust Server Season1?

Right now, TECH.C. Rust Server Season1 is offline; the last sighting was 28 hours ago. The mean over the last seven days is 1 players, reaching 3 at its highest. Over the last 48 hours, the peak hour was 02:00 UTC, averaging 3 players.

Wipe Cycle

What can you expect on wipe day for TECH.C. Rust Server Season1?

The average peak across its recent wipes is 4 players. On the latest wipe, 6 hours after the wipe, the crowd peaked. Half the peak was held until the next wipe in 0% of its recent wipes. The crowd fell below half by day 3 when it did not hold.

When does TECH.C. Rust Server Season1 schedule its wipes?

No rhythm can be told for TECH.C. Rust Server Season1 yet: too few of its wipes are on record. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. Its world now is 10 days 12 hours old.

Server Info

Where can TECH.C. Rust Server Season1 be found?

No region is published by TECH.C. Rust Server Season1. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 45.77.11.222:28015 is its address.

TECH.C. Rust Server Season1 is on which Rust version?

The build is Rust network protocol 2634 and build 166652 on Windows, running on TECH.C. Rust Server Season1. Your game needs the same protocol to get in; Steam takes care of the update.

Is TECH.C. Rust Server Season1 up, and how consistent is its uptime?

No response from TECH.C. Rust Server Season1. It was last seen 28 hours ago. 7 full days have passed with 38% uptime, 64 of 168 hours. First sighting by Rust Analytics: 22 September 2026.

Tags & Filters

How should you interpret the tags on TECH.C. Rust Server Season1?

These tags are published by TECH.C. Rust Server Season1 and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp20 (Max players): Capacity: 20 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs166652 (Build): It runs build 166652; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The Modded listing applies: plugins or settings change play. Also in the tags and at the top of this page: current players, queue and world creation time.

On Rust Analytics, which lists and filters feature TECH.C. Rust Server Season1?

On Rust Analytics, TECH.C. Rust Server Season1 matches these lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Connection

What is the process to join TECH.C. Rust Server Season1?

The console route: start Rust, press F1, enter client.connect 45.77.11.222:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp20
Max players Capacity: 20 slots.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol Your game must run protocol 2634 to connect.
cs166652
Build It runs build 166652.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code The region code is absent.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The Modded listing applies: plugins or settings change play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.