Direct join test
Key statistics
the figures behind the quote- Players now
- 0/ 10 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,460 top 67%
- Rank · 7d ago
- #15,764 ▲304 places up
- Last wipe
- 21d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 22 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 409 on average | 166/225 | ▼−6−3.6% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 359 on average | 119/200 | ▲+17+16.9% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 341 on average | 427/425 | ▲+30+7.6% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 336 on average | 142/200 | ▲+51+56.8% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average | 25/250 | ▼−1−3.2% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average | 126/175 | ▲+39+45.0% |
Quick answers
from the figures on this pageMap and Rules
What settings and rules are in place on Direct join test?
No gather rate appears in the name of Direct join test. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. You will find it under Community in the server browser: it is a community server. VAC, Valve's anti-cheat, is enabled.
Which map is played on Direct join test?
Direct join test uses a procedural map, which the game generates.
Player Count
What is the rank of Direct join test?
For the last seven days, Direct join test holds rank #15,460 on player hours, in the top 67% of all ranked servers.
How many players does Direct join test have?
At present, Direct join test is offline; the last sighting was 21 days 5 hours ago.
Wipe Cycle
On what cycle does Direct join test wipe?
The record holds too few of Direct join test's wipes to establish its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. 21 days 5 hours ago the current world was created.
Server Info
What is the location of Direct join test?
No region is published by Direct join test. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 45.90.84.158:28015 is its address.
What Rust version is Direct join test running?
The version in use at Direct join test: Rust network protocol 2633 and build 164530, on Windows. Your game needs the same protocol to get in; Steam takes care of the update.
What is the uptime and reliability of Direct join test?
Offline at this moment: Direct join test. Last seen 21 days 5 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. The earliest Rust Analytics saw it was 22 September 2026.
Tags & Filters
How should you interpret the tags on Direct join test?
The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Slot count: 10; ts8 (Group limit): Team size stays at the game default of 8; v2633 (Protocol): Your game must run protocol 2633 to connect; cs164530 (Build): Build 164530; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set, which Direct join test publishes. The top of this page and the tags both show its players now, its queue and when its world was made.
Direct join test appears in which of the lists and filters on Rust Analytics?
These Rust Analytics lists include Direct join test: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How to Join
What is the process to join Direct join test?
The console route: start Rust, press F1, enter client.connect 45.90.84.158:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2633,gmrust,cs164530,ts8
Game
gmrust
mp10
ts8
v2633
cs164530
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.