RE2
Key statistics
the figures behind the quote- Players now
- 1/ 200 0% full
- Change · 24h
- ▲+1 no reading a day ago
- 7-day average
- 0 peak 1
- Rank
- #14,657 top 66%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 17h ago no schedule published
- Next wipe
- – too few wipes seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 1 player hours, last seven days
- Map
- 6000 Procedural Map · seed 618188991
- First seen
- 18 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 66% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetWipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 07:32 UTC17h ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 409 on average | 166/225 | ▼−6−3.6% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 359 on average | 119/200 | ▲+17+16.9% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 341 on average | 427/425 | ▲+30+7.6% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 336 on average | 142/200 | ▲+51+56.8% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average | 25/250 | ▼−1−3.2% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average | 126/175 | ▲+39+45.0% |
Quick answers
from the figures on this pageRules & Settings
What settings and rules are in place on RE2?
No gather rate appears in the name of RE2. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. Community is its listing in the server browser. VAC is active.
Which map is played on RE2?
A procedural map of size 6,000 with seed 618188991 runs on RE2, created by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.
Player Count
What is the rank of RE2?
In the top 66% of all ranked servers, RE2 is #14,657 on player hours over the last seven days.
How many players does RE2 have?
At present, RE2 is offline; the last sighting was 16 hours ago. The seven-day average is 0 players, with a peak of 1. The busiest hour in the last 48 hours was 08:00 UTC, with an average of 0 players.
Wipe Frequency
On what cycle does RE2 wipe?
There are too few wipes on record for RE2 to reveal its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. 17 hours ago the current world was created.
Server Info
Where can RE2 be found?
For RE2, no region is published. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 45.95.31.148:28015.
How is the performance on RE2?
Average server fps for the last 48 hours is 112; the floor was 93. The entity count reached 214,623, covering buildings, deployables and all else in the world. Up to 3,769 MB of memory was used. What players feel as lag is low fps together with a rising entity count.
RE2 is on which Rust version?
The build is Rust network protocol 2634 and build 167584 on Linux, running on RE2. Joining requires the same protocol on your game, which Steam updates.
Is RE2 up, and how consistent is its uptime?
No response from RE2. It was last seen 16 hours ago. Its own uptime figure dates the last restart to roughly 1 hours ago. 7 full days have passed with 2% uptime, 3 of 168 hours. First sighting by Rust Analytics: 18 September 2026.
Tags and Rankings
How should you interpret the tags on RE2?
These tags are published by RE2 and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp200 (Max players): Capacity: 200 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167584 (Build): Build 167584; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set. Also in the tags and at the top of this page: current players, queue and world creation time.
RE2 appears in which of the lists and filters on Rust Analytics?
These Rust Analytics lists include RE2: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.
How to Join
What is the process to join RE2?
Type client.connect 45.95.31.148:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp200,ptrak,$r?,v2634,gmrust,cs167584,ts8
Game
gmrust
mp200
ts8
v2634
cs167584
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.