Skip to the page
RUST ANALYTICS
LIVE38,441PLY11,535SRV
QUOTE 46.1.184.12:2633 Offline checked 17d ago

WindowsGSM - Server #2

Players · last
1/ 50
n/a24h
2% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 50
2% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#14,398
top 61%
Rank · 7d ago
#10,398
4000 places down
Last wipe
28d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
–
Procedural Map
First seen
24 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep26 Sep28 Sep29 Sep1 Oct3 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 408 on average164/200+10+6.7%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 358 on average91/200+4+4.4%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 339 on average395/450+67+20.4%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 335 on average91/200+8+10.0%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average23/250−7−22.3%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average96/150+16+20.3%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on WindowsGSM - Server #2?

The name of WindowsGSM - Server #2 carries no gather rate. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. Community is its listing in the server browser. The server has VAC, Valve's anti-cheat, switched on.

Which map is played on WindowsGSM - Server #2?

A procedural map runs on WindowsGSM - Server #2, created by the game.

Activity

What is the rank of WindowsGSM - Server #2?

In the top 61% of all ranked servers, WindowsGSM - Server #2 is #14,398 on player hours over the last seven days.

How many players does WindowsGSM - Server #2 have?

At present, WindowsGSM - Server #2 is offline; the last sighting was 17 days 7 hours ago.

Wipe Schedule

When does WindowsGSM - Server #2 schedule its wipes?

The record holds too few of WindowsGSM - Server #2's wipes to establish its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. Its world now is 28 days 7 hours old.

Server Details

What is the location of WindowsGSM - Server #2?

No region is published by WindowsGSM - Server #2. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 46.1.184.12:2633.

WindowsGSM - Server #2 runs which version of Rust?

Rust network protocol 2633 and build 163794 on Windows is what WindowsGSM - Server #2 runs. Joining requires the same protocol on your game, which Steam updates.

Is WindowsGSM - Server #2 up, and how consistent is its uptime?

WindowsGSM - Server #2 is down. The last time we saw it was 17 days 7 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. The earliest Rust Analytics saw it was 24 September 2026.

Server Tags

How should you interpret the tags on WindowsGSM - Server #2?

Published by WindowsGSM - Server #2 for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp50 (Max players): Slot count: 50; ts8 (Group limit): 8 per team: the default setting, unchanged; v2633 (Protocol): To join, your game needs protocol 2633; cs163794 (Build): It runs build 163794; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set. Also in the tags and at the top of this page: current players, queue and world creation time.

Where does WindowsGSM - Server #2 show up in Rust Analytics lists and filters?

The following Rust Analytics lists feature WindowsGSM - Server #2: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Joining the Server

What steps do I take to join WindowsGSM - Server #2?

Type client.connect 46.1.184.12:2633 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp50
Max players Slot count: 50.
ts8
Group limit 8 per team: the default setting, unchanged.
v2633
Protocol To join, your game needs protocol 2633.
cs163794
Build It runs build 163794.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.