Develop\Test
Key statistics
the figures behind the quote- Players now
- 0/ 100 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,967 top 71%
- Rank · 7d ago
- #8,044 ▼7923 places down
- Last wipe
- 8d ago no schedule published
- Next wipe
- – no rhythm it keeps
- Group limit
- quad players per team
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- 3500 Procedural Map · seed 1337
- First seen
- 13 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers, and #632 of the quad servers (top 77%). Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keeps- usual gap
- 1.3 days between real wipes
- on rhythm
- 14% of its recent wipes
- wipe-day peak
- 1 players, last three wipes
- crowd held
- 100% of its cycles kept half the crowd
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 25 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 14:17 UTC8d ago | 1 | – | running | 0 |
| Sat 3 Oct, 16:29 UTC10d ago | 1 | – | 1.9 days | 0 |
| Fri 2 Oct, 09:19 UTC11d ago | 1 | – | 1.3 days | 0 |
| Thu 1 Oct, 17:59 UTC FW12d ago | 1 | – | 0.6 days | 0 |
| Thu 1 Oct, 03:48 UTC12d ago | 1 | – | 0.6 days | 0 |
| Thu 24 Sep, 17:39 UTC19d ago | 1 | held half | 6.4 days | 0 |
| Thu 17 Sep, 12:04 UTC26d ago | 2 | halved by day 5 | 7.2 days | 1 |
| Wed 16 Sep, 18:54 UTC27d ago | 2 | – | 0.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | ORIGEMZ | VANILLA+ | SQUADSA · quad · weekly · 36 on average | 54/160 | ▼−122−69.3% | |
| 2 | PACIFIC RUST | Vanilla + Modo Pacífico|Max Squad|Wipe MensalSA · quad · monthly · 5 on average | 10/200 | ▼−2−19.5% | |
| 3 | LusoTuga Prime | EU | Vanilla | BiweeklyEU · quad · biweekly · 5 on average | 8/100 | ▼−6−42.5% | |
| 4 | #MAGIC JUMP | ЛУТ ЗА ПРЫЖКИ | Вайп 09.10EU · quad · weekly · 5 on average | 1/80 | ▪+0 | |
| 5 | [ESP] RUST ESPAÑA DISOBEY.COM.ESEU · quad · monthly · 5 on average | 8/101 | ▲+6+405.3% | |
| 6 | [RU] Кубань PVP [Solo/Duo/Trio/Quad]EU · quad · 5 on average | 3/100 | ▲+1+50.0% |
Quick answers
from the figures on this pageServer Rules
How is Develop\Test configured in terms of rules and settings?
No gather rate is given in the name of Develop\Test. quad caps groups at 4 players. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Oxide. VAC is active.
Which map is played on Develop\Test?
A procedural map of size 3,500 with seed 1337 runs on Develop\Test, created by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map.
Population
What is the rank of Develop\Test?
For the last seven days, Develop\Test holds rank #15,967 on player hours, in the top 71% of all ranked servers. Among servers in quad, it stands at #632.
What is the population on Develop\Test?
Right now, Develop\Test is offline; the last sighting was 32 hours ago. Average players over the last seven days: 0.
Wipe Cycle
What can you expect on wipe day for Develop\Test?
An average of 1 players marked the busiest point of its recent wipes. On the latest wipe, 25 hours after the wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 100% of recent wipes.
When does Develop\Test schedule its wipes?
Develop\Test wipes at times that do not follow a pattern, so no next wipe can be predicted. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. Its world now is 8 days 7 hours old.
Server Info
Where can Develop\Test be found?
No region is published by Develop\Test. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 46.174.49.209:28015 is its address.
What is the performance like on Develop\Test?
Average server fps for the last 48 hours is 60; the floor was 59. At its peak it held 66,241 entities: buildings, deployables and the rest of the world. Memory use peaked at 3,963 MB. Low fps and growing entities are the source of felt lag.
Develop\Test is on which Rust version?
Rust network protocol 2634 and build 167058 on Linux is what Develop\Test runs. The protocol has to match for you to join, and Steam applies that update.
How reliable is Develop\Test and is it currently online?
Offline at this moment: Develop\Test. Last seen 32 hours ago. The reported uptime puts its last restart at about 4 days 5 hours ago. 94% is its uptime for the last 7 full days, 158 of 168 hours. 13 September 2026 is when Rust Analytics first saw it.
Server Tags
How should you interpret the tags on Develop\Test?
These tags are published by Develop\Test and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp100 (Max players): Capacity: 100 slots; ts4 (Group limit): 4 is the maximum team size; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167058 (Build): It runs build 167058; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded listing: the game is changed by plugins or settings. Also in the tags and at the top of this page: current players, queue and world creation time.
Develop\Test appears in which of the lists and filters on Rust Analytics?
On Rust Analytics, Develop\Test matches these lists: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last 2 weeks.
Joining the Server
How can I connect to Develop\Test?
The console route: start Rust, press F1, enter client.connect 46.174.49.209:28015. The page's Launch Rust button opens Rust through Steam and connects you instead. For more information, go to https://rust.basew.online.
Server tags
what each one meansPublished as mp100,ptrak,$r?,v2634,gmrust,cs167058,ts4,^o^z
Game
gmrust
mp100
ts4
v2634
cs167058
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.