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RUST ANALYTICS
LIVE61,951PLY11,675SRV
QUOTE 46.174.49.209:28015 Offline checked 1d ago

Develop\Test

quad moddedoxide
Players · last
0/ 100
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join Website

Key statistics

the figures behind the quote
Players now
0/ 100
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,967
top 71%
Rank · 7d ago
#8,044
7923 places down
Last wipe
8d ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
quad
players per team
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
3500
Procedural Map · seed 1337
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
0123423:0002:0005:0007:0010:0013:00

Hourly average and peak, UTC.

Server performance

02040608023:0002:0005:0007:0010:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 71% of all ranked servers, and #632 of the quad servers (top 77%). Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
1.3 days
between real wipes
on rhythm
14%
of its recent wipes
wipe-day peak
1
players, last three wipes
crowd held
100%
of its cycles kept half the crowd

The first 48 hours of its last wipes

Mon 5 OctSat 3 OctFri 2 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 25 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 14:17 UTC8d ago 1 – running 0
Sat 3 Oct, 16:29 UTC10d ago 1 – 1.9 days 0
Fri 2 Oct, 09:19 UTC11d ago 1 – 1.3 days 0
Thu 1 Oct, 17:59 UTC FW12d ago 1 – 0.6 days 0
Thu 1 Oct, 03:48 UTC12d ago 1 – 0.6 days 0
Thu 24 Sep, 17:39 UTC19d ago 1 held half 6.4 days 0
Thu 17 Sep, 12:04 UTC26d ago 2 halved by day 5 7.2 days 1
Wed 16 Sep, 18:54 UTC27d ago 2 – 0.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ORIGEMZ | VANILLA+ | SQUADSA · quad · weekly · 36 on average54/160−122−69.3%
2PACIFIC RUST | Vanilla + Modo Pacífico|Max Squad|Wipe MensalSA · quad · monthly · 5 on average10/200−2−19.5%
3LusoTuga Prime | EU | Vanilla | BiweeklyEU · quad · biweekly · 5 on average8/100−6−42.5%
4#MAGIC JUMP | ЛУТ ЗА ПРЫЖКИ | Вайп 09.10EU · quad · weekly · 5 on average1/80+0
5[ESP] RUST ESPAÑA DISOBEY.COM.ESEU · quad · monthly · 5 on average8/101+6+405.3%
6[RU] Кубань PVP [Solo/Duo/Trio/Quad]EU · quad · 5 on average3/100+1+50.0%

Quick answers

from the figures on this page

Server Rules

How is Develop\Test configured in terms of rules and settings?

No gather rate is given in the name of Develop\Test. quad caps groups at 4 players. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Oxide. VAC is active.

Which map is played on Develop\Test?

A procedural map of size 3,500 with seed 1337 runs on Develop\Test, created by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map.

Population

What is the rank of Develop\Test?

For the last seven days, Develop\Test holds rank #15,967 on player hours, in the top 71% of all ranked servers. Among servers in quad, it stands at #632.

What is the population on Develop\Test?

Right now, Develop\Test is offline; the last sighting was 32 hours ago. Average players over the last seven days: 0.

Wipe Cycle

What can you expect on wipe day for Develop\Test?

An average of 1 players marked the busiest point of its recent wipes. On the latest wipe, 25 hours after the wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 100% of recent wipes.

When does Develop\Test schedule its wipes?

Develop\Test wipes at times that do not follow a pattern, so no next wipe can be predicted. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. Its world now is 8 days 7 hours old.

Server Info

Where can Develop\Test be found?

No region is published by Develop\Test. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 46.174.49.209:28015 is its address.

What is the performance like on Develop\Test?

Average server fps for the last 48 hours is 60; the floor was 59. At its peak it held 66,241 entities: buildings, deployables and the rest of the world. Memory use peaked at 3,963 MB. Low fps and growing entities are the source of felt lag.

Develop\Test is on which Rust version?

Rust network protocol 2634 and build 167058 on Linux is what Develop\Test runs. The protocol has to match for you to join, and Steam applies that update.

How reliable is Develop\Test and is it currently online?

Offline at this moment: Develop\Test. Last seen 32 hours ago. The reported uptime puts its last restart at about 4 days 5 hours ago. 94% is its uptime for the last 7 full days, 158 of 168 hours. 13 September 2026 is when Rust Analytics first saw it.

Server Tags

How should you interpret the tags on Develop\Test?

These tags are published by Develop\Test and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp100 (Max players): Capacity: 100 slots; ts4 (Group limit): 4 is the maximum team size; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167058 (Build): It runs build 167058; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded listing: the game is changed by plugins or settings. Also in the tags and at the top of this page: current players, queue and world creation time.

Develop\Test appears in which of the lists and filters on Rust Analytics?

On Rust Analytics, Develop\Test matches these lists: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last 2 weeks.

Joining the Server

How can I connect to Develop\Test?

The console route: start Rust, press F1, enter client.connect 46.174.49.209:28015. The page's Launch Rust button opens Rust through Steam and connects you instead. For more information, go to https://rust.basew.online.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs167058,ts4,^o^z

Game

gmrust
Game mode Rust's standard survival mode.
mp100
Max players Capacity: 100 slots.
ts4
Group limit 4 is the maximum team size.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs167058
Build It runs build 167058.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.