BigChee
Key statistics
the figures behind the quote- Players now
- 0/ 40 0% full
- Change · 24h
- ▼−1 −100.0% from 1
- 7-day average
- 0 peak 2
- Rank
- #9,408 top 42%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 18h ago no schedule published
- Next wipe
- – too few wipes seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 7 player hours, last seven days
- Map
- 4500 Procedural Map · seed 1586544950
- First seen
- 13 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 2 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 42% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetWipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 06:38 UTC19h ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 409 on average | 166/200 | ▼−6−3.6% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 359 on average | 114/200 | ▲+12+11.9% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 341 on average | 420/450 | ▲+23+5.8% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 336 on average | 143/200 | ▲+52+57.9% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average | 27/250 | ▲+1+4.5% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average | 119/150 | ▲+32+36.9% |
Quick answers
from the figures on this pageMap and Rules
What settings and rules are in place on BigChee?
The name of BigChee carries no gather rate. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. Community is its listing in the server browser. The server has VAC, Valve's anti-cheat, switched on.
Which map is played on BigChee?
The map on BigChee is procedural, size 4,500, with seed 1586544950, and generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.
Population
What position does BigChee hold in the server rankings?
In the top 42% of all ranked servers, BigChee is #9,408 on player hours over the last seven days.
How full is BigChee?
0 of 40 slots on BigChee are filled at the moment. Average players over seven days: 0; peak: 2. At 07:00 UTC in the last 48 hours, it averaged 2 players, the busiest hour.
Wipe Cycle
How often does BigChee wipe?
There are too few wipes on record for BigChee to reveal its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. This world has been running for 18 hours.
Server Details
What is the server location for BigChee?
There is no region published for BigChee. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 46.183.151.27:25614.
What is the performance like on BigChee?
Average server fps for the last 48 hours is 216; the floor was 159. At its peak it held 114,965 entities: buildings, deployables and the rest of the world. Memory use peaked at 3,262 MB. What players feel as lag is low fps together with a rising entity count.
BigChee is on which Rust version?
The build is Rust network protocol 2634 and build 167584 on Linux, running on BigChee. Joining requires the same protocol on your game, which Steam updates.
What is the uptime and reliability of BigChee?
BigChee is up. It is taking players now. Its own uptime figure dates the last restart to roughly 16 hours ago. 13 October 2026 is when Rust Analytics first saw it.
Tags and Rankings
How should you interpret the tags on BigChee?
Published by BigChee for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp40 (Max players): Slot count: 40; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): To join, your game needs protocol 2634; cs167584 (Build): It runs build 167584; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent. Also in the tags and at the top of this page: current players, queue and world creation time.
On Rust Analytics, which lists and filters feature BigChee?
The following Rust Analytics lists feature BigChee: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.
Connection
How can I connect to BigChee?
The console route: start Rust, press F1, enter client.connect 46.183.151.27:25614. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp40,ptrak,$r?,v2634,gmrust,cs167584,ts8
Game
gmrust
mp40
ts8
v2634
cs167584
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.