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RUST ANALYTICS
LIVE44,381PLY11,553SRV
QUOTE 46.183.151.27:25614 Online checked 9m ago

BigChee

Players · last
0/ 40
−1−100.0%24h
0% full
Day range 0 2
7-day avg 0 peak 2
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 40
0% full
Change · 24h
−1
−100.0% from 1
7-day average
0
peak 2
Rank
#9,408
top 42%
Rank · 7d ago
–
not ranked a week ago
Last wipe
18h ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
7
player hours, last seven days
Map
4500
Procedural Map · seed 1586544950
First seen
13 Oct 2026
no hostname published

Players

AveragePeakWipe
00.511.5205:0009:0013:0016:0020:0000:00Wiped Tue 13 Oct, 05:24 UTCWIPE

Hourly average and peak, UTC. Busiest hour of the two days: 2 players.

Server performance

Server fpsWipe
010020030040005:0009:0013:0016:0020:0000:00Wiped Tue 13 Oct, 05:24 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k13 Oct14 Oct

Top 42% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 06:38 UTC19h ago – – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 409 on average166/200−6−3.6%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 359 on average114/200+12+11.9%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 341 on average420/450+23+5.8%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 336 on average143/200+52+57.9%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average27/250+1+4.5%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average119/150+32+36.9%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on BigChee?

The name of BigChee carries no gather rate. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. Community is its listing in the server browser. The server has VAC, Valve's anti-cheat, switched on.

Which map is played on BigChee?

The map on BigChee is procedural, size 4,500, with seed 1586544950, and generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.

Population

What position does BigChee hold in the server rankings?

In the top 42% of all ranked servers, BigChee is #9,408 on player hours over the last seven days.

How full is BigChee?

0 of 40 slots on BigChee are filled at the moment. Average players over seven days: 0; peak: 2. At 07:00 UTC in the last 48 hours, it averaged 2 players, the busiest hour.

Wipe Cycle

How often does BigChee wipe?

There are too few wipes on record for BigChee to reveal its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. This world has been running for 18 hours.

Server Details

What is the server location for BigChee?

There is no region published for BigChee. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 46.183.151.27:25614.

What is the performance like on BigChee?

Average server fps for the last 48 hours is 216; the floor was 159. At its peak it held 114,965 entities: buildings, deployables and the rest of the world. Memory use peaked at 3,262 MB. What players feel as lag is low fps together with a rising entity count.

BigChee is on which Rust version?

The build is Rust network protocol 2634 and build 167584 on Linux, running on BigChee. Joining requires the same protocol on your game, which Steam updates.

What is the uptime and reliability of BigChee?

BigChee is up. It is taking players now. Its own uptime figure dates the last restart to roughly 16 hours ago. 13 October 2026 is when Rust Analytics first saw it.

Tags and Rankings

How should you interpret the tags on BigChee?

Published by BigChee for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp40 (Max players): Slot count: 40; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): To join, your game needs protocol 2634; cs167584 (Build): It runs build 167584; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent. Also in the tags and at the top of this page: current players, queue and world creation time.

On Rust Analytics, which lists and filters feature BigChee?

The following Rust Analytics lists feature BigChee: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.

Connection

How can I connect to BigChee?

The console route: start Rust, press F1, enter client.connect 46.183.151.27:25614. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,gmrust,cs167584,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp40
Max players Slot count: 40.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol To join, your game needs protocol 2634.
cs167584
Build It runs build 167584.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.