Moscow Classic Lab's
Key statistics
the figures behind the quote- Players now
- 1/ 250 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #13,288 no region published
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 28d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 1 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 15 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 409 on average | 242/275 | ▲+40+20.1% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 360 on average | 234/275 | ▲+90+62.5% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 344 on average | 327/350 | ▼−84−20.4% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 336 on average | 217/250 | ▲+98+83.1% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average | 40/250 | ▲+5+12.8% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average | 190/275 | ▲+61+47.3% |
Quick answers
from the figures on this pageMap and Rules
How is Moscow Classic Lab's configured in terms of rules and settings?
The name of Moscow Classic Lab's carries no gather rate. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is enabled.
What is the current map on Moscow Classic Lab's?
Moscow Classic Lab's uses a procedural map, which the game generates.
Population
What position does Moscow Classic Lab's hold in the server rankings?
In the top – of all ranked servers, Moscow Classic Lab's is #13,288 on player hours over the last seven days.
How many players does Moscow Classic Lab's have?
Right now, Moscow Classic Lab's is offline; the last sighting was 28 days 9 hours ago.
Wipe Schedule
When does Moscow Classic Lab's schedule its wipes?
No rhythm can be told for Moscow Classic Lab's yet: too few of its wipes are on record. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. This world has been running for 28 days 12 hours.
Server Overview
Where can Moscow Classic Lab's be found?
There is no region published for Moscow Classic Lab's. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 46.188.26.22:28015.
Moscow Classic Lab's is on which Rust version?
Rust network protocol 2633 and build 163794 on Windows is what Moscow Classic Lab's runs. Your game needs the same protocol to get in; Steam takes care of the update.
Is Moscow Classic Lab's up, and how consistent is its uptime?
No response from Moscow Classic Lab's. It was last seen 28 days 9 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. First sighting by Rust Analytics: 15 September 2026.
Tags and Rankings
What is the meaning of the tags on Moscow Classic Lab's?
The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp250 (Max players): It holds 250 slots; ts8 (Group limit): Team size stays at the game default of 8; v2633 (Protocol): Your game must run protocol 2633 to connect; cs163794 (Build): Game build: 163794; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set, which Moscow Classic Lab's publishes. Also in the tags and at the top of this page: current players, queue and world creation time.
Moscow Classic Lab's appears in which of the lists and filters on Rust Analytics?
The following Rust Analytics lists feature Moscow Classic Lab's: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Joining the Server
What is the process to join Moscow Classic Lab's?
The console route: start Rust, press F1, enter client.connect 46.188.26.22:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp250,ptrak,$r?,v2633,gmrust,cs163794,ts8
Game
gmrust
mp250
ts8
v2633
cs163794
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.