Development server
Key statistics
the figures behind the quote- Players now
- 1/ 2 50% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #14,794 top 64%
- Rank · 7d ago
- #11,544 ▼3250 places down
- Last wipe
- 18d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- quad players per team
- Gather rate
- – no rate in the name
- Score
- 1 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 25 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 64% of all ranked servers, and #617 of the quad servers (top 73%). Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Asgard 2服 中国|官方|二倍|软核新手服 10.10更EA · quad · biweekly · 2 on average | 1/233 | ▼−1−42.9% | |
| 2 | Noobs 4 Real | No Pros, No Sweats, Just Noobs, Solo/Duo!EU · quad · monthly · 1 on average | 0/100 | ▪+0 | |
| 3 | wuduan serverquad · 1 on average | 0/20 | ▼−1−100.0% | |
| 4 | [RU] Seven Rust [Solo] Для НовичковEU · quad · monthly · 1 on average | 1/200 | ▲+1 | |
| 5 | [EA] Softcore 1quad · monthly · 122 on average | 46/350 | ▼−32−40.9% | |
| 6 | [EU] Facepunch Softcore 1EU · quad · monthly · 102 on average | 20/400 | ▲+4+25.7% |
Quick answers
from the figures on this pageServer Rules
How is Development server configured in terms of rules and settings?
No gather rate appears in the name of Development server. A maximum of 4 players per group is set through quad. softcore is the mode, Facepunch's easier mode: you keep part of your loot. You can fight and raid other players. In the server browser it appears under Modded, with plugins or settings that change the game. Oxide plugins are running. VAC is active.
What is the current map on Development server?
A procedural map runs on Development server, created by the game.
Population
What position does Development server hold in the server rankings?
For the last seven days, Development server holds rank #14,794 on player hours, in the top 64% of all ranked servers. Among servers in quad, it stands at #617.
What is the population on Development server?
At present, Development server is offline; the last sighting was 18 days 12 hours ago.
Wipe Cycle
How often does Development server wipe?
There are too few wipes on record for Development server to reveal its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. 18 days 14 hours ago the current world was created.
Server Overview
What is the server location for Development server?
For Development server, no region is published. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 46.205.221.3:28015.
Development server runs which version of Rust?
The build is Rust network protocol 2633 and build 165217 on Windows, running on Development server. The protocol has to match for you to join, and Steam applies that update.
Is Development server up, and how consistent is its uptime?
No response from Development server. It was last seen 18 days 12 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. 25 September 2026 is when Rust Analytics first saw it.
Tags & Filters
How should you interpret the tags on Development server?
The game's server browser reads gmsoftcore (Game mode): The softcore ruleset, an easier mode; mp2 (Max players): It holds 2 slots; ts4 (Group limit): Team size caps at 4; v2633 (Protocol): Protocol 2633: matching game versions are required to join; cs165217 (Build): It runs build 165217; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): No region code has been set; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay, which Development server publishes. The top of this page and the tags both show its players now, its queue and when its world was made.
Development server appears in which of the lists and filters on Rust Analytics?
On Rust Analytics, Development server matches these lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.
How to Join
What steps do I take to join Development server?
The console route: start Rust, press F1, enter client.connect 46.205.221.3:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp2,ptrak,$r?,v2633,gmsoftcore,cs165217,ts4,^o^z
Game
gmsoftcore
mp2
ts4
v2633
cs165217
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.