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RUST ANALYTICS
LIVE33,821PLY11,450SRV
QUOTE 46.29.234.145:28015 Offline checked 18d ago

Test

moddedoxide
Players · last
0/ 10
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 10
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#16,520
top 71%
Rank · 7d ago
#15,784
736 places down
Last wipe
52d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
not published
players per team
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
25 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep26 Sep28 Sep29 Sep1 Oct2 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 128 on average35/300−18−34.6%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on average35/225−8−18.4%
3МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average91/100+0−0.3%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 85 on average13/1000−2−16.1%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average1/1000−6−86.0%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 74 on average16/700−28−63.9%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on Test?

No gather rate is given in the name of Test. The server does not state any group limit. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. In the server browser it appears under Modded, with plugins or settings that change the game. Plugin count: Oxide. VAC, Valve's anti-cheat, is enabled.

Which map is played on Test?

The game generates the procedural map on Test.

Population

Where does Test sit in the rankings?

In the top 71% of all ranked servers, Test is #16,520 on player hours over the last seven days.

What is the population on Test?

At present, Test is offline; the last sighting was 18 days 7 hours ago.

Wipe Schedule

When does Test schedule its wipes?

No rhythm can be told for Test yet: too few of its wipes are on record. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. 52 days 22 hours ago the current world was created.

Server Info

Where can Test be found?

Its region code is eu2, but Test publishes no region. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 46.29.234.145:28015.

What Rust version is Test running?

The build is Rust network protocol 2556 and build 104071 on Windows, running on Test. The protocol has to match for you to join, and Steam applies that update.

Is Test up, and how consistent is its uptime?

Offline at this moment: Test. Last seen 18 days 7 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. The earliest Rust Analytics saw it was 25 September 2026.

Tags and Rankings

How should you interpret the tags on Test?

These tags are published by Test and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Capacity: 10 slots; v2556 (Protocol): Protocol 2556: matching game versions are required to join; cs104071 (Build): Build 104071; ptrak (Networking): Runs on RakNet, Rust's default network layer; $reu2 (Region code): Region code eu2; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): Modded listing: the game is changed by plugins or settings. Also in the tags and at the top of this page: current players, queue and world creation time.

On Rust Analytics, which lists and filters feature Test?

On Rust Analytics, Test matches these lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o.

How to Join

What is the process to join Test?

Type client.connect 46.29.234.145:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$reu2,v2556,gmrust,cs104071,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players Capacity: 10 slots.
v2556
Protocol Protocol 2556: matching game versions are required to join.
cs104071
Build Build 104071.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$reu2
Region code Region code eu2.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) is in use.
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.