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RUST ANALYTICS
LIVE57,263PLY11,622SRV
QUOTE 46.61.49.21:28015 Offline checked 16d ago

Local Dev

Players · last
1/ 8
n/a24h
12% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 8
12% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#16,118
top 68%
Rank · 7d ago
#11,644
4474 places down
Last wipe
16d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
27 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep28 Sep30 Sep1 Oct3 Oct4 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
1
players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 27 Sep, 07:45 UTC16d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 409 on average267/325+27+11.4%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 360 on average256/325+71+38.1%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 345 on average313/350−89−22.1%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 336 on average234/300+72+44.4%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average47/250−2−3.4%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average212/350+49+30.4%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on Local Dev?

The name of Local Dev carries no gather rate. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it under Community, as a community server. VAC is not active.

Which map is played on Local Dev?

A procedural map runs on Local Dev, created by the game.

Activity

Where does Local Dev sit in the rankings?

For the last seven days, Local Dev holds rank #16,118 on player hours, in the top 68% of all ranked servers.

How many players does Local Dev have?

At present, Local Dev is offline; the last sighting was 16 days 11 hours ago.

Wipe Frequency

How does Local Dev handle wipe day?

An average of 1 players marked the busiest point of its recent wipes. On the latest wipe, 1 hours after the wipe, the crowd peaked.

How often does Local Dev wipe?

No rhythm can be told for Local Dev yet: too few of its wipes are on record. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. This world has been running for 16 days 14 hours.

Server Details

What is the server location for Local Dev?

No region is published by Local Dev. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 46.61.49.21:28015 is its address.

Local Dev is on which Rust version?

The version in use at Local Dev: Rust network protocol 2633 and build 165217, on Windows. Joining requires the same protocol on your game, which Steam updates.

What is the uptime and reliability of Local Dev?

Local Dev is down. The last time we saw it was 16 days 11 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. The earliest Rust Analytics saw it was 27 September 2026.

Server Tags

What is the meaning of the tags on Local Dev?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp8 (Max players): It holds 8 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2633 (Protocol): To join, your game needs protocol 2633; cs165217 (Build): It runs build 165217; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): No region code has been set, which Local Dev publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.

On Rust Analytics, which lists and filters feature Local Dev?

On Rust Analytics, Local Dev matches these lists: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Joining the Server

What steps do I take to join Local Dev?

Type client.connect 46.61.49.21:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp8,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp8
Max players It holds 8 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2633
Protocol To join, your game needs protocol 2633.
cs165217
Build It runs build 165217.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.