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RUST ANALYTICS
LIVE57,263PLY11,622SRV
QUOTE 46.63.106.19:28015 Offline checked 12d ago

test_server

Players · last
1/ 10
n/a24h
10% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 10
10% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#14,212
top 60%
Rank · 7d ago
#11,241
2971 places down
Last wipe
12d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
–
Procedural Map
First seen
1 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct2 Oct4 Oct5 Oct7 Oct8 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 409 on average267/325+27+11.4%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 360 on average256/325+71+38.1%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 345 on average313/350−89−22.1%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 336 on average234/300+72+44.4%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average47/250−2−3.4%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average212/350+49+30.4%

Quick answers

from the figures on this page

Map and Rules

How is test_server configured in terms of rules and settings?

No gather rate appears in the name of test_server. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. You will find it under Community in the server browser: it is a community server. VAC, Valve's anti-cheat, is enabled.

What is the current map on test_server?

The game generates the procedural map on test_server.

Population

Where does test_server sit in the rankings?

In the top 60% of all ranked servers, test_server is #14,212 on player hours over the last seven days.

How full is test_server?

At present, test_server is offline; the last sighting was 12 days 9 hours ago.

Wipe Schedule

How often does test_server wipe?

There are too few wipes on record for test_server to reveal its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. This world has been running for 12 days 12 hours.

Server Details

What is the location of test_server?

For test_server, no region is published. Rust Analytics reports the location a server claims, not the machine's actual location. 46.63.106.19:28015 is its address.

What Rust version is test_server running?

The build is Rust network protocol 2634 and build 166465 on Windows, running on test_server. Your game needs the same protocol to get in; Steam takes care of the update.

Is test_server up, and how consistent is its uptime?

Offline at this moment: test_server. Last seen 12 days 9 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. First sighting by Rust Analytics: 1 October 2026.

Server Tags

How should you interpret the tags on test_server?

The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): It holds 10 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): To join, your game needs protocol 2634; cs166465 (Build): It runs build 166465; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent, which test_server publishes. The top of this page and the tags both show its players now, its queue and when its world was made.

On Rust Analytics, which lists and filters feature test_server?

These Rust Analytics lists include test_server: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Joining the Server

What steps do I take to join test_server?

The console route: start Rust, press F1, enter client.connect 46.63.106.19:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166465,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp10
Max players It holds 10 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol To join, your game needs protocol 2634.
cs166465
Build It runs build 166465.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.