Skip to the page
RUST ANALYTICS
LIVE33,260PLY11,456SRV
QUOTE 47.199.60.2:28028 Offline checked 25d ago

Roundtrace private lifecycle test

moddedoxide
Players · last
0/ 2
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 2
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,444
no region published
Rank · 7d ago
–
not ranked a week ago
Last wipe
25d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
18 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep24 Sep25 Sep

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 128 on average42/300−31−42.4%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on average37/225−12−24.6%
3МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average89/100−2−1.7%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 85 on average13/1000−8−38.3%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average4/1000−8−68.0%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 73 on average12/700−37−75.5%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on Roundtrace private lifecycle test?

No gather rate appears in the name of Roundtrace private lifecycle test. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. Modded is its category in the server browser; plugins or settings modify the game. Oxide plugins are in use. VAC is active.

What is the current map on Roundtrace private lifecycle test?

Roundtrace private lifecycle test uses a procedural map, which the game generates.

Player Count

What is the rank of Roundtrace private lifecycle test?

For the last seven days, Roundtrace private lifecycle test holds rank #15,444 on player hours, in the top – of all ranked servers.

How full is Roundtrace private lifecycle test?

At present, Roundtrace private lifecycle test is offline; the last sighting was 25 days 8 hours ago.

Wipe Schedule

On what cycle does Roundtrace private lifecycle test wipe?

The record holds too few of Roundtrace private lifecycle test's wipes to establish its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 25 days 8 hours ago the current world was created.

Server Details

What is the location of Roundtrace private lifecycle test?

There is no region published for Roundtrace private lifecycle test. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 47.199.60.2:28028.

Roundtrace private lifecycle test is on which Rust version?

The build is Rust network protocol 2633 and build 164530 on Windows, running on Roundtrace private lifecycle test. The protocol has to match for you to join, and Steam applies that update.

Is Roundtrace private lifecycle test up, and how consistent is its uptime?

No response from Roundtrace private lifecycle test. It was last seen 25 days 8 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. 18 September 2026 is when Rust Analytics first saw it.

Tags & Filters

What is the meaning of the tags on Roundtrace private lifecycle test?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp2 (Max players): Slot count: 2; ts8 (Group limit): Team size stays at the game default of 8; v2633 (Protocol): Your game must run protocol 2633 to connect; cs164530 (Build): Game build: 164530; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): Modded listing: the game is changed by plugins or settings, which Roundtrace private lifecycle test publishes. The top of this page and the tags both show its players now, its queue and when its world was made.

Roundtrace private lifecycle test appears in which of the lists and filters on Rust Analytics?

These Rust Analytics lists include Roundtrace private lifecycle test: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Joining the Server

How can I connect to Roundtrace private lifecycle test?

The console route: start Rust, press F1, enter client.connect 47.199.60.2:28028. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2633,gmrust,cs164530,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp2
Max players Slot count: 2.
ts8
Group limit Team size stays at the game default of 8.
v2633
Protocol Your game must run protocol 2633 to connect.
cs164530
Build Game build: 164530.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) is in use.
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.